alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up160arrow-down12cross-posted to: games@sh.itjust.works
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square6fedilinkcross-posted to: games@sh.itjust.works
“Satisfying” is a strong word.