alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 years agoAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comexternal-linkmessage-square9linkfedilinkarrow-up111arrow-down19
arrow-up12arrow-down1external-linkAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 years agomessage-square9linkfedilink
minus-squareFenrisulfir@lemmy.calinkfedilinkarrow-up1·2 years agoI need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
minus-squareFenrisulfir@lemmy.calinkfedilinkarrow-up1·2 years agoDynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
minus-squareaccideath@lemmy.worldlinkfedilinkarrow-up1·2 years agoAh. I knew about foveated rendering but I‘ve never heared that abbreviation
I need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
What the hell is DFR?
Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
Ah. I knew about foveated rendering but I‘ve never heared that abbreviation