Carighan Maconar

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

  • 5 Posts
  • 21 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Instead of having to pay for the game’s premium battle pass or unlock that new hero through dozens of hours of gameplay, Blizzard will make Venture and all future heroes available to free for all players when they launch.

    Wow, Blizzard actually taking a factually negative change back. No further modifications, no further rework, just a straight rollback of something that was a bad idea to begin with. That’s really a sign of the times changing, that always felt like something that is strictly forbidden at Blizzard! 😮

    The new hero Venture is so/so though, IMO. Yeah their movement ability is awesome, but that weapon is so boring. And they hype it up so much, but it is just Sigma’s primary fire, including the ability to fire around corners and all. Unavoidable with so many heroes and not nearly enough niches for all of them that things will get doubled and tripled up, but it’s still disappointing to see something copied&pasted so directly.












  • Hrm, okay? You yourself really drank the Conservative koolaid though if you can only think in black and white with no further nuance.

    Everything is a trade-off in life. Every solution costs something else. Its funny that you accuse someone who couldn’t be less conservative if they tried of that, just because I would like to actually change something, not just talk about it - and hence need workable solutions not utopian ideas. Though as I said to the op, on an utopian level I agree of course.



  • A lot of these are impractical.

    For example you have a lot of expenses, but you also want to remove most VAT. But you’re also freeing up income for the more poor. You don’t need to overdo giving poorer people money, it needs to be enough, not too much. There’s better ways to invest that money, for example into increasing the quality of said universally health care. You can always increase the tax on higher brackets to extreme numbers and making transferring money out more difficult.

    Likewise, while I am fully behind abolishing company personhood, it is, sadly, absolutely impractical. It should happen, but it won’t.

    And likewise, a separate senate can be useful, it just needs to be used differently. The idea is to have a second - smaller - group that can essentially send bills back to the bill-writing group for purposes such as “this is worded too broadly” or “this is too partisan” and so on. They cannot actually change law, they’re there to make sure that changes to law uphold a certain standard of writing and specificity.



  • I struggle to think of an otherwise good game they have “destroyed” by “forcing” a narrative or token characters.

    That is to say, I don’t think I can point to a case where the game would have been otherwise good. Adding badly written characters to bad games does make them if anything marginally better (at least they’re consistent 😅), plus unless the devs completely lost control of their own project the consultation company would not actually implement the characters. They’d give you background stories, profiles, example interaction scenes where they took scenes and re-did them with their characters, or example lists of character archetypes to utilize this profile in.

    The actual (bad) writing, (bad) characters and (bad) narrative are still up to the devs to (badly) add.

    (edit)
    I mean just going by their official project list, I can only personally mark out Suicide Squad, BattleShapers and Sable as bad, and none of these games needed their inclusionism - such as it is, you could argue Suicide Squad makes a mockery of it anyways - to be terrible games, they were plenty able of being that on their own. Plus again, it’s the devs doing that, not the consulting company.




  • This reads so weird.

    The company is… just a consultation company? The kind of one you’re supposed to hire when working on a script including minorities et al to ensure you’re not accidentally getting something wrong or presenting it in a stereotypical or atypical way?

    And for some reason they’re angry about someone listing games they’ve worked on, as if any kind of exposure would ever be bad for a consultation company that, by its very nature, usually works in the background and hence finds it a bit difficult to get exposure?

    And at the same time, someone makes a Steam curator list because they’re somehow pissed some devs are doing something devs ought to do, hire a company specialized in character writing instead of letting someone less experienced do it?

    Do people really, in 2024, not have any bigger issues so they 're busty with this shit?!

    (edit)
    Ah, it’s a very biased “article” that clearly just wants to riff on the consulting company further as if they’re responsible for games being bad, not the devs actually making the games. I also frequently blame the visual marketing ad designer for the graphics driver crashes, aye.