Agreed completely. 5E is just not good, in my opinion.
The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it’s just extra loading screens of wonky difficulty/balance.
Even then the balance is completely off, with the 5E developers assuming way too many encounters per rest, meaning Long Rest classes are almost strictly better since their drawback of limited resources so rarely becomes a problem. This is of course even more of a problem in BG3, where you’re almost encouraged to take a long rest after every fight, what with all the camp encounters that triggers off taking a long rest. I missed like half of them because I tried to play immersively.
Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.
What, you don’t enjoy getting to choose to put a point into your primary attribute every four levels?
I guess it’s different for most people. When I’m huddling next to a group of S.T.A.L.K.E.Rs under a bridge in the exclusion zone, listening to their guitar playing as I maintain my crappy rifle and watch the animation of my character slowly eating a can of beans to stave off the hunger I feel like I’m doing way more roleplaying than I ever feel from picking option A, B or C in a multiple-choice dialogue tree.