Dark Arc
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
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Dark Arc@social.packetloss.ggto Games@sh.itjust.works•Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million LaterEnglish33·1 year agoBut it’s not been launched. It’s kind of like all the people that were bashing Skull & Bones or Rainbow Six Extraction before they even came out.
Sure, now that they’re actually out you can say people were right but I also wonder how much of that is self fulfilling prophecy. If you literally kill the PR for a product/game, it’s really hard for any studio or company to come back from that.
Nowhere has this studio said the game as it has been seen by players is “done” or the launch product.
Dark Arc@social.packetloss.ggto Games@sh.itjust.works•Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million LaterEnglish62·1 year agoI don’t get why people are always so negative when a game is publicly developed for such a long time. It doesn’t really matter so long as the launch product is good.
Dark Arc@social.packetloss.ggto PC Gaming@lemmy.ca•Saber is actually rescuing more studios from Embracer than was announced - and that includes Metro dev 4A1·1 year agoIt does list Saber Belarus, Saber St. Petersburg, and Stuntworks even in the English page. There are plenty of non-Russian subsidiary studios.
You’re right in the sense they do have some presence there though I guess. I’m not sure what the extent of operation of those offices would be at this point given sanctions.
I can definitely understand not wanting to take any chances with supporting Russia since you said you’re from Ukraine.
That said, might be a bit more correct to call them a Russia supporting company vs a Russian company going forward.
Dark Arc@social.packetloss.ggto PC Gaming@lemmy.ca•Saber Interactive to split from Embracer Group1·1 year agoThere may be some Russian employees. The founders were using Russian artists at least in the early days per Wikipedia (https://en.m.wikipedia.org/wiki/Saber_Interactive).
Dark Arc@social.packetloss.ggto PC Gaming@lemmy.ca•Saber is actually rescuing more studios from Embracer than was announced - and that includes Metro dev 4A2·1 year agoSaber interactive is based in Florida … So I can see the confusion (😉) but no, they’re not Russians
https://en.m.wikipedia.org/wiki/Saber_Interactive
It originally did employ some Russian artists though it seems/wouldn’t be shocking if there was still a relationship there.
Dark Arc@social.packetloss.ggto PC Gaming@lemmy.ca•Sea of Thieves gets Easy Anti-Cheat - thankfully enabled for Steam Deck / Linux2·1 year agoIt’s really one of the better options in terms of compromise.
Server side is always the best, but server side is hard for a lot of situations…
Dark Arc@social.packetloss.ggto News@lemmy.world•‘Andrew Tate is a symptom, not the problem’: why young men are turning against feminismEnglish0·1 year agoI think there’s a lesson in there about teaching people that weren’t around for the formation of a movement about why targeted movements exist.
It’s not just with kids but with people that are tuned out… I think too many people fall through the cracks into white power, toxic masculinity, incel groups, etc because on the surface the questions are of course…
“well why don’t I have a support group for X? what makes that group of people special? why do they get their own day?”
Like yeah, if nobody’s ever explained what women have historically faced to you, feminism and girl power are especially strange concepts to confront.
Maybe having a more positive masculinity movement actually wouldn’t be a bad idea just to help people that are feeling a little lost and prevent them from finding “answers” in the wrong places(?)
Dark Arc@social.packetloss.ggto Games@lemmy.world•Microsoft expected to finally buy Activision Blizzard next weekEnglish0·2 years agoMicrosoft even with Activision Blizzard would not have a captured market. Valve, Crytek, Sony (which now holds Bungie), Epic, Electronic Arts, CD Projekt Red, Take-Two, and Ubisoft are all still quite potent AAA capable studio just in the PC space … along with tons of independent studios (e.g., Ghost Ship Games, Shiro Games, Hello Games, Re-Logic).
The Microsoft internal doc leak said they’re mostly after King Games (mobile games) anyways. I’d wager at worst Microsoft will let the traditionally Activision & Blizzard studios do their things… at best they’ll clean up the executive teams and let the devs “play” a bit more with the IPs.
Mojang has flourished under Microsoft.
Dark Arc@social.packetloss.ggto Games@lemmy.world•Microsoft expected to finally buy Activision Blizzard next weekEnglish0·2 years agoHonestly I’m okay with this one, but it’s mostly because Activision Blizzard has great IP with some seriously awful management … and Microsoft actually has been doing much better in that department for games.
When you’re dealing with that vintage of software it’s not a matter of rebuilding the program to target a different architecture. You’re talking about emulation.
They probably instead were opting to remanufacture chips with support for the original instruction set and none of the quirks of emulation.