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Cake day: September 28th, 2023

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  • They grow into adulthood at the same rate as humans, but after that point they age at a slower rate.

    As per the PHB, page 23:

    “AIthough elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old”

    And page 20:

    “Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50, On average, they live about 350 years.”

    So i did get some things mixed up, for Dwarves it’s 50, not 100. Same idea though.

    I know it sounds weird at first, but It actually makes a ton of sense. I mean, even outside of fantasy, the amount of time an animal takes to reach maturity isn’t really proportional to how long it lives, it has more to do with its intelligence, which is about the same for all D&D races. For a lot of animals, reaching full maturity only takes a couple of months tops. Turtles can live way longer than humans yet they mature in about 5 to 8 years depending on the species.

    Humans are already pushing it with about 2 decades worth of growing, having to spend a literal century as a kid, especially in a world as dangerous as the forgotten realms would be insane.


  • Jorgelino@lemmy.mltoRPGMemes @ttrpg.networkWhat's 40 years to you?
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    6 months ago

    Friendly reminder that although you can homebrew it to be like this if you want, in the official D&D 5e lore, Elves and Dwarves mature at the same rate as humans, so they’re all adults at 21.

    Culturally is a little different, much like some older humans still view people in their 20s as “kids”, elves and dwarves will only consider themselves to be truly adults after at least 100 years or so, but that’s just a social stigma, not how they are biologically.





  • I used to have a problem with this as a DM, where i’d get kinda anxious if nothing is happening or no one’s talking and just start moving things too fast out of fear they’d be bored.

    But moments of silence are an important part of it, especially if you want them to roleplay. Players usually don’t have stuff planned ahead of time like you do, so you gotta give them some time to think about what to say, lol. Plus if feels way more natural to have them speak to eachother on their own time instead of rapid-firing lines.

    Ya also can’t force roleplay. Just give them some space, maybe some chill moments in between the action and they’ll take it if they feel like it. Though if they’re shy/new it can be good to start the convo with an NPC or simply ask them what’s going through their characters minds at the moment. I find that tends to help.