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Cake day: June 9th, 2023

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  • I got overloaded by the puzzles in the first game, so I didn’t even consider the second. Yes, it iterated on interesting ideas around the blocks, but just after resolving one, I’d feel exhausted from the enormous sequence of movements and actions I’d need to do to get through the exit - and just be thrown into another mess of them. I really preferred something like Portal, where it’s just small executions of simple ideas that may require one act of ingenuity to use them right.

    I also can’t really bring myself to care much about story in any game that’s so far post-apocalypse.





  • Katana314@lemmy.worldtoGames@lemmy.worldSteam :: Introducing Steam Families
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    8 months ago

    While it’s perhaps morbid, could there ever be a feature of Steam Inheritance? Eg, a person owns many thousands of dollars in games, passes away, and has a family that might like access to them.

    Has some legal difficulties where you’d need to verify identity and have contact with lawyers to execute it, so it’s not exactly a software problem.







  • Katana314@lemmy.worldtoGames@lemmy.worldPhysical or Digital?
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    8 months ago

    Digital only, cheapest price that isn’t Epic.

    I prefer not to devote myself to any one storefront, and while Valve is very altruistic I think healthy competition is one of the things that keeps PC gaming storefronts at their best.

    Even on consoles, I prefer to go digital; saves bookcase space.


  • Katana314@lemmy.worldtoGames@lemmy.worldMicrotransactions
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    9 months ago

    If you go by standard inflation, games purchased in 1998 would now cost over $100. And, given reduced visuals, those games needed much fewer people to finish.

    Selling games for $100 is one idea, and some publishers have even shifted that way. But, that’s not so fair for low income gamers (especially since even since 1998, the minimum wage hasn’t really gone up).

    The solution they came up with is changing the entry fee, and giving semi-pointless extras on top. What I’ve generally seen is that the things games sell within them are in no way “Half the game’s content”; usually things more like skins and cosmetics. Levels, story, and gameplay items are very commonly accessible to everyone. There are expansion packs, just as there were in 1998, that usually represent significant development efforts, new voice acting, and new levels.

    Skins are not “nothing”, so I understand the frustration of having them unavailable, compared to old days when they were unlockable by doing a kickflip between the schools in Tony Hawk or something. But in those old days, games effectively cost $100. Which would you prefer?