Tldr: We know about the hacks and are working on it.
Tldr: We know about the hacks and are working on it.
Same way as anywhere else, but with fewer built-in middle men.
Ads can be served by instances or by individual creators. I expect if the Fediverse grows, many creators will be posting regular ads or sponsored content. The Fediverse has no built-in system for that, which makes it more difficult, but also so much more flexable as instances, platforms, and users can build, integrate, or negotiate whatever fits their needs.
Similarly, creators can take commisions or sell their work as rhey would elsewhere. If anything, this is easier as creators can easily link or promote whatever service fits their needs from a personal website (IE a store) to a Patreon.
Annoyingly, my cat has zero interest in spiders. Any other bug from silverfish to houseflys, she loves to hunt, but not spiders.
Guess what the one bug I’m afraid of is.
ROCK AND STONE!
In my very limited experience, Android is buggier in general (although mostly due to carrier/manufacturer modifications) but much easier to troubleshoot or find work arounds for.
Some notable examples that aren’t overly old include Overwatch 1, Minecraft, LoL, and Tarkov.
Man, this whole article is terrible and doesn’t even think over the surface level of the reception here.
This isn’t some double standard. This is one tech that makes an old card work with okay results and one card that makes a brand new card (and only that brand new card) work okay rather than good.
Even then, odds are, for the most part its not the same people making these comments. Those who buy the latest toys and won’t tolerate sub-par results will obviously not like a tech that makes motion look worse. They will have almost zero interest in frame generation, and they are the only ones with access to DLSS. On the other hand, you have those with older cards, just happy to scrape by (who couldn’t use DLSS anyway) who can now scrape by slightly longer.
An XCom style strategy/tactics game, but trying to find a balance of the original X-Com games’ flexability and the modern XCom’s streamlined polish.
Also, because I have a blank check, add VR support, and take advantage of the 3D positional controllers to to expand on the 3D enviroments. Rather than the simple 2-3 layer ones from the past, use more vertical levels, possibly more focus on units with grappling hooks or flight, or even using a similar format for air/space battles in 3D space.