but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”,
Nah. The opposite of a fun game is a boring, frustrating, and uninteresting one. I’m glad you brought it up, because Papers please is a perfect example of a game that isn’t just neon colors and Mario kart style light hearted action, but is absolutely still a fun game. The gameplay is satisfying, flows well, and does a good job at integrating into what the game is trying to convey.
And to that end, naughty dog absolutely nailed making sure their games aren’t fun. I’m solidly with Reggie on this one. “If it’s not fun, why bother”
Do you believe that every game that uses a central server should be required to compensate players when eventually those online services are shut down? Because I would say that games shutting down is a completely reasonable part of how these things work, and a reasonable expectation by the players when they buy into that system. You’re paying for access to content for the lifespan of the game, not an eternal entitlement to active servers until the heat death of the universe.