This is demonstrably wrong. The 30% cut is standard because Steam has used the same strategy as Amazon to fix prices across the market (a “Platform Most Favored Nation” clause—see the Wolfire Games v. Valve class action, specifically items 204 and 205 on pg 55). Competing storefronts cannot undercut Steam, so why would they take less than a 30% cut?
Epic Games Store—which is trying to undercut steam at a 12% fee—still list games at the same price as on Steam because of Valve has strongarmed publishers into fixing the prices. If Epic is charging 18% less but Valve is stopping publishers from reducing the game cost by that much, how is that not blatantly anti-competitive and anti-consumer?
enshitifies
Oh good, you are familiar with Cory Doctorow. He has an article on how Amazon abuses their position using the exact same playbook Valve uses.
Wow, what a dishearteningly predictable attack.
I have studied computer architecture and hardware security at the graduate level—though I am far from an expert. That said, any student in the classroom could have laid out the theoretical weaknesses in a “data memory-dependent prefetcher”.
My gut says (based on my own experience having a conversation like this) the engineers knew there was a “information leak” but management did not take it seriously. It’s hard to convince someone without a cryptographic background why you need to {redesign/add a workaround/use a lower performance design} because of “leaks”. If you can’t demonstrate an attack they will assume the issue isn’t exploitable.