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Cake day: July 5th, 2023

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  • Wow, what a dishearteningly predictable attack.

    I have studied computer architecture and hardware security at the graduate level—though I am far from an expert. That said, any student in the classroom could have laid out the theoretical weaknesses in a “data memory-dependent prefetcher”.

    My gut says (based on my own experience having a conversation like this) the engineers knew there was a “information leak” but management did not take it seriously. It’s hard to convince someone without a cryptographic background why you need to {redesign/add a workaround/use a lower performance design} because of “leaks”. If you can’t demonstrate an attack they will assume the issue isn’t exploitable.


  • Spedwell@lemmy.worldtoGames@lemmy.worldSteam :: Introducing Steam Families
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    8 months ago

    This is demonstrably wrong. The 30% cut is standard because Steam has used the same strategy as Amazon to fix prices across the market (a “Platform Most Favored Nation” clause—see the Wolfire Games v. Valve class action, specifically items 204 and 205 on pg 55). Competing storefronts cannot undercut Steam, so why would they take less than a 30% cut?

    Epic Games Store—which is trying to undercut steam at a 12% fee—still list games at the same price as on Steam because of Valve has strongarmed publishers into fixing the prices. If Epic is charging 18% less but Valve is stopping publishers from reducing the game cost by that much, how is that not blatantly anti-competitive and anti-consumer?

    enshitifies

    Oh good, you are familiar with Cory Doctorow. He has an article on how Amazon abuses their position using the exact same playbook Valve uses.



  • Spedwell@lemmy.worldtoGames@lemmy.worldSteam :: Introducing Steam Families
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    8 months ago

    You have to have never seriously engaged with the details of the Valve monopoly if you think that’s what we are upset about.

    We know Steam is an amazing storefront—I buy my games there because it’s the best experience for the cost. But Steam charges a premium. And despite taking smaller cuts, competing platforms like Epic cannot actual pass those cost savings to consumers because Valve is strongarming game publishers into fixing prices.


  • Spedwell@lemmy.worldtoGames@lemmy.worldSteam :: Introducing Steam Families
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    8 months ago

    Yep. Because honestly, Steam is better than Epic in almost every way. When you want to buy a particular game X, you get a lot more from your purchase if it’s on Steam (workshop, friends, multiplayer, etc.). There is strong inertia and network effects that keep us all preferring Steam.

    Epic can’t compete with the Steam experience. But if Epic was able to list everything 18% cheaper (the difference in fees between Epic and Steam)—then they would rightly be able to compete on price.


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    8 months ago

    “Platform Most Favored Nation”. It’s a type of clause in platform/marketplace agreements that prohibit a seller from listing their product for a lower price on a different sales platform. Specifically, it prevents selling on a different marketplace with lower fees (e.g. Epic Games or a publishers own website) and passing the difference as savings to the consumer.



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    8 months ago

    Sigh… I’m getting tired of the Valve apologetics in every thread. They make good products, yes. They also abuse their market share to implement anticompetitive policies. The first doesn’t absolve them of the second.

    Truth is, no one has any idea what it would look like if there were actual competition among the PC games platforms. Steam may be the best possible world, or maybe we don’t know what we’re missing.


    To learn more about Steam’s anticompetitive practices:



  • Fanatical and humble bundle (the good old days) are good examples.

    Incidentally Wolfire Games—the studio that founded Humble (but no longer operates it)—is currently in class-action litigation against Valve for this very issue.

    I don’t know what you say “non-discounted”, cheaper is cheaper no matter what.

    The Steam Distribution Agreement AFAIK allows temporary sales on other platforms to undercut Steam, but requires the “resting” price matches that on Steam. By specifying “non-discounted” I meant to indicate that although sales do exist on other platforms, the normal price of an item always matches on Steam. A quick few spot checks show the non-sale price of games on Humble, Steam, and Fanatical are equal.

    “Cheaper is cheaper” kind of overlooks the core issue. Ultimately a publisher on Epic Games Store—which has a fee of 12% instead of Steam’s 30%—can have a lower price for a game as part of a promotion, but can’t just sell every game 18% cheaper always without violating Steam’s terms and being risk being de-listed.

    Steam doesn’t get a cut from keys sold in perfectly legal thirth party stores like fanatical, humble or gmg. Epic does not sell steam keys so obviously no.

    Okay, gotcha. Yeah, I misunderstood. For Steam Keys it’s pretty clear that Valve should be able to control the price since they provide the services after that key is purchased.

    But the PMFN applies to all copies, even those distributed outside of Steam (e.g. the direct-from-publisher option I mentioned). Last time I was in a thread on this, another user found the following in the complaint (page 55) from the Wolfire v. Valve case mentioned above:

    1. TomG also explained to another game publisher that the publisher should “[t]hink critically about how your decisions might affect Steam customers, and Valve. If the offer you’re making fundamentally disadvantages someone who bought your game on Steam, it’s probably not a great thing for us or our customers (even if you don’t find a specific rule describing precisely that scenario).” In that same thread, TomG responded to a question by stating: “we usually choose not to sell games if they’re being sold on our store at a price notably higher than other stores. That is, we’d want to get that lower base price as well, or not sell the game at all."
    2. In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .

  • Ya know, all perfectly fair.

    Good choice on reddit. As much as I love a good 'ol sneer, there’s a lot of jargon and clowning to wade through. There are a lot of genuinely solid critiques of his views there, though.

    I appreciate you doing your due diligence on this, but I’m not really sure where to keep this discussion going. I still stand by my original comment’s warning. Reading Siskind is probably not going to corrupt an unassuming reader to immediately think XYZ bad thing. His writings tend to be very data heavy and nuanced, to his credit.

    Is he Hitler 2.0? No, far from it.

    But he shares a set of core assumptions with the other ideologies, and the circles between his community and the other communities have large overlap. If you start with one, it’s likely you encounter the other. If you start to think like one, it’s a small jump to start thinking like the other. (From experience).

    In my opinion, anyone encountering Siskind for the first time is well-served by an understanding of TESCREAL—which they are likely to encounter in either his posts, its comments, or linked material—, and its critiques—which should help them assess what they encounter through a critical lense.

    That’s more or less what I wanted to give caution about, which may or may not have come across correctly.

    (Not that his stuff is entirely innocent either, but beside the point)


  • I understand, a good instinct to have. Unfortunately I have read so much in such a piecemeal way I cannot really compile a specific list. But I can point you to where “evidence” can be found. I don’t expect you to read any of this, but if you want to evaluate Alexander’s views further it will help:

    • The New York Times did a piece on him that does a good job outlining Alexander’s ties to and influence on Silicone Valley. Probably the best actual piece of journalism on him.
    • There used to be a reddit community (/r/SneerClub) that would read his (mountainous, as you point out) posts and pull out errors and misteps to “sneer” at, but that’s been dead since the API revolts. The old posts are still up. Basically you had a club of people that spent years finding (cherry-picking, mind) the juicy bits for you.
    • You may find some passing reference to Alexander is one of Émile Torres’s articles or interviews on the subject of TESCREAL, but probably nothing substantial.
    • If you spend time on communites like LessWrong and the EA Forum, you will see heavy reference to and influence from Alexander’s writing among members.

    A lot of what I say comes from my experiencd spending way too much time following these socisl circles and their critics online. Unfortunately, the best way I know to see for yourself is to dive in yourself. Godspeed, if you choose to go that way.

    Edit: of course, reading his work itself is a great way , too, if you have time for that.


  • The example is pretty standard, but I feel obligated to caution people about the author (just because he’s linked to here and some unassuming people might dive in).

    Scott Alexander falls loosely under the TESCREAL umbrella of ideologies. Even in this article, he ends up concluding the only way out is to build a superintelligent AI to govern us… which is like the least productive, if not counterproductive, approach to solving the problem. He’s just another technoptimist shunting problems onto future technologies that may or may not exist.

    So, yeah, if anyone decides they want to read more of his stuff, make sure to go in informed / having read critiques of TESCREALism.



  • Find me a game that has been de listed from Steam because it was sold cheaper elsewhere. You can’t, so don’t bother.

    I’m not going to dig through the web for an example of enforcement (which are not likely to be published anyway), when the only relevant matter is whether the PMFN clause exists. You can count every instance of a direct-from-publisher listing not being ~≤30% cheaper than the Steam listing as evidence that all you need is the threat of enforcement.

    There is no reason in a market without this PMFN clause that a publisher wouldn’t sell the game at equal or higher margin off-Steam.

    You can find games sold cheaper than in Steam in many places. You can even buy games outside of Steam and they see 0 revenue from it.

    I would genuinely love if you could point me to an example where the non-discounted price of a game is lower outside of Steam than it is on Steam — I’d love to buy my games cheaper lol.

    they see 0 revenue from it

    This part confuses me. Are you trying to clarify to me that Steam isn’t taking a 30% cut of what gets sold on, say, Epic Games Store?