If you get dizzy while watching TV high you should still go to the doctor because that’s not a regular side effect lol
i type way too much about video games and sometimes music
If you get dizzy while watching TV high you should still go to the doctor because that’s not a regular side effect lol
Weirdest comment ever. Devs even confirmed a mobile port, you tell this person to buy a new expensive device instead. What?
I beat the game and still play post game and never really thought of the UI as anything other than “gets the job done and looks kinda sci Fi and neat”
Ohh baby, I can only dream.
1 is done, but it’s had more time to receive updates, so it has plenty of things to unlock and use. Arrowhead basically took what they could of Helldivers and translated it to 3D as best as they could, sort of like Risk of Rain 1 to 2, so some knowledge and all stratagem inputs will be similar.
As long as you’re cool with top down shooters I think it’s still great
Rain World is a sidescrolling platformer in which you play a small rodent who must survive on a planet of other life forms pelted with recurring lethally powerful downpours of rain. You must learn to control your creature (who moves with dynamic physics, along with all other creatures), and learn to interact with and hunt the various other creatures (who have varied and intelligent AI and are not necessarily hostile) in order to gain food to sustain you through the next rain cycle.
Through all of this you explore a large interconnected world of different areas that show a background lore of a world that previously inhabited intelligent industrial beings (who have vanished) and uncover the mysteries within and find others of your kind.
That was as succint as I could make it to show off the unique qualities of Rain World. Its visual style is beautiful, its gameplay has a moderate learning curve due to the physics, and the AI of the creatures are successful in creating a dynamic ecosystem wherein the player feels like they’re a small incidental piece of a world that has its own goals and behaviors that the player must learn to fit in with and work within.
Helldivers 2 is arrowhead’s first foray into a game that’s not top-down, which makes it more impressive. It also allows Helldivers 1 to remain unique and enjoyable on its own, because the two play quite differently, and I still really love the first one
I had it maybe a week after it came out, so I’m not sure, that was default for me.
I’ve done it, I’ll get to practicing, moving and inputting is extremely clutch, I wish they informed you in-game that that’s a thing
I play on PC so it’s hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can’t walk anymore.
And yeah, different guns have different aim speeds to balance them. That’s where you may find the machine gun too unwieldy and want to try the stalwart LMG instead
Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I’ll have to relearn all my Helldivers 1 muscle memory haha
I have not, but something from Cronenberg sounds right up my alley!
It’s possible people could interpret the way that the reticle follows the actual barrel position of the gun as “muggy” because it can be quite unwieldy if you’re not being careful about it, but it’s a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild
I watch horribly artsy movies or put speed runs on the big TV, blast music aloud, I order a pizza, and I consume the substances you don’t find appealing, and I wear the same clothes the entire time without changing
Night Dive should’ve been given some of these old Lucas Arts SW games. These were my childhood, and I’ve watched as Aspyr has been assigned game after game of my childhood to be released on modern platforms, and time and time again they either don’t give enough of a shit to do anything more than get them running (sometimes barely that, Republic Commando runs worse on a switch than an original Xbox), or they’re not given the proper time or financial budget to pull it off.
It’s a crime.
Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I’ve come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.
The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive
Doesn’t this not really fix the problem, though? If the problem is that players are kicking others repeatedly for unjustifiable reasons, having a dedicated server basically just means the server owner retains the right to kick for unjustifiable reasons, the same way a host does now.
I’d almost say the same thing about the fact that ballsacks “breathe” constantly. It’s easily confirmed by just looking at them when idle, but nobody talks about it and I never read anything about it until I just… Looked at my own balls for a few seconds and realized they noticeably expand and contract at a discernable speed.
I suppose, but it’s not a side effect that happens to everyone, so if you get dizzy smoking weed and you do it regularly then you should probably check with a doctor to be safe anyhow, it’s not really an intended effect.
Edit: I’m specifically saying light headedness dizzy like OP describes. There are a myriad of crazy feelings you might have if you don’t consume weed regularly, but if you do and you’re getting light headed I still think that’s potentially dangerous and not something that’s “supposed” to happen, regardless of the variety of things that might happen to a first time or very occasional smoker. Suppose I should’ve clarified