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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Thanks a lot! Usually I’m okay up until I reach near the end … spoiler-ish warning:

    spoilers for nearing the end of the game

    I was doing great up until psychic ships kept crashing. I’d arrange all my colonists in a circle around the ship, and usually they could kill the mechanoids pretty easily. But sometimes one or two of my colonists would die. I tried to keep going after that, but then another ship part crashed within what felt like a few days (maybe it was 7 days), then I lost a few more. I had barely recovered from the last one.

    I may have tried to start building the ship too soon. I think I had assault rifles for several colonists, and marine armour for a few.

    But anyway, for a psychic ship, are you supposed to attack it, run away, and kite them back to your well defended killbox-ish base? Maybe that was really my biggest mistake. I would have just left it way on the other side of the map, but the psychic drone was getting bad. And I think there was a fire or something too?

    (end spoilers)

    It’s also possible that I had tried to challenge myself and set the difficulty to the mid level, but forgot.

    Oh, also I often find myself running out of components, and just barely making it to component manufacturing before I run out. I always buy them all from traders, and try to conserve them. But even with component manufacturing, it feels like it takes forever to make one, even if I have like ~15 colonists, where a few are dedicated crafters. Maybe I just need to stay in this stage for longer, until I can get assault rifles for everyone?

    And I never really read much about strategies, I generally just like to figure it out myself, but I suck at trying new things.

    I guess the main thing is that I love the part where you try to survive against natural disasters and have enough food, but I’ve never gotten too into the combat. Plus it felt like it was always pretty easy up until I got to the kinds of enemies that you encounter regularly at the end of the game.


  • Rimworld is probably one of my favourite games. I highly recommend it to anyone who is interested. This new expansion also seems really cool, I copied two points from the steam description that stood out to me (spoiler warning! Even the steam description has a spoiler warning before these. Hopefully most lemmy clients support spoiler tags):

    spoiler warning

    spoiler warning (I notice connect on Android doesn’t yet support spoiler tags)

    spoiler warning

    some spoilers from the steam description. Note the description says: Warning - Spoilers Below.

    A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim. The proximity alarm goes off, but you can’t see the beast. Study samples of the creature to learn to detect it. Then, become the hunters and kill it where it lives.

    A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late.

    (end spoilers)

    That being said, I’ve only played the base game so far, and I think I’ve always played on the difficulty that is just one above peaceful, and I found it really hard near the end. But I’ve never bothered with killboxes, and I keep my colony wealth high I guess, I like to hoard food, silver, and everything. I also build floors (some people skip them to keep their wealth low). Perhaps I should have added: raid strength depends on your colony wealth (I think).

    Does anyone have any tips for actually reaching the end game event? (Please use spoiler tags! I know a bit about it, but I think many people like to be surprised. Put :::spoiler some text that shows before users expand your spoiler before and ::: at the end.)


  • I agree with you for most games, people are picky and don’t understand the challenges. But this game solicited donations 10 years ago, people bought into the vision, and they were wildly successful, I think they raised $600M, which is like the most money any game has ever raised?

    And despite that, 10 years later, it’s still mostly just a tech demo (edit: perhaps I’m wrong? Maybe there is $40 worth of playable content. See discussion in child comments, I haven’t tried this myself in many years, out of fear of being disappointed again). They are focused on adding cool but superficial animation things, rather than just making a fun playable experience.

    If they were focused on making a fun playable (but possibly buggy and limited) game then it would be different. But instead they seem to be chasing random superficial features like projecting your face from your web cam onto your character. It feels like they are not seriously committed to making even an early access game in a reasonable timeline.

    If this project was funded by some billionaire who wanted to spend 30 years to make the most amazing MMO ever with a ton of never before seen features, then that would be fine. But instead normal people chipped in $40+ to fund this game, and the developers don’t seem to be prioritizing actually making a fun playable game. It’s barely beyond a tech demo even 10 years later (edit: maybe this is not completely accurate). It is reasonable to assume that the management of this project does not care about making a playable game, they can work on whatever fun features they want, they’ve already made a ton of money.

    edits: perhaps I’m wrong about the state of the game. I haven’t tried it in a while. I’ll have to give it another try.