Well deserved! It’s a great game.
Well deserved! It’s a great game.
Did you drop a /s? This is a funny meme, so I’m assuming I just missed a joke.
Right?
(Speaking as a white male, white male entitlement, and privilege for that matter, are incredibly relevant to white men being sexist/racist.)
(You can trust me on this because I’m a white male. Also, I’m used to my opinion being listened to, so I expect you to as well. Just FYI.)
Proton is not an emulator, it’s a compatibility layer. They don’t try to emulate Windows system functions, they just translate Windows system calls.
They make a difference, legally, since compatibility layers don’t recreate any functionality from the original process, while emulation recreates the internal operations of the system.
Regardless, emulation is legal. I wonder about the legality of this DMCA; Yuzu is open source, so there’s no copyright infringement on their code, right? It’s licensed under an open source license. And there’s no Nintendo code being copied, nor Nintendo assets. I’m not a lawyer (or even American), but I think this is DMCA abuse.
Most of my small list of tweak/utility mods are already updated. The only one that wasn’t was the skip fishing minigame mod, but it turns out Eidee Easy Fishing is better anyway, so I switched.
I was thinking indie devs, but yeah: good points.
If Steam didn’t curve developers to sell at the same price, then developers on Epic could compete with Steam on lower fees by passing those cost savings on to consumers.
Right now, there’s no reason to buy on Epic: it’s just a worse Steam at the same price (aside from the free games, of course.) If they charged 20% less across the board, then that might move the needle enough to get the volume to start to complete with Steam.
The price-match clause is anticompetitive; it should be a revenue-match clause, imho, so developers can sell direct downloads for 30% less (no fees) or on Epic for 20% less (10% fees) and not face any consequences from Steam, for example.
I really enjoyed the demo. I played about 20-30 hours, I think, which is a lot for me. It’s a really enjoyable game. I bought it in a bundle with a game I already owned (StS) to save an extra 10% (the bundle deal still applies even if there’s just 1 title in the "bundle’).
I haven’t played the full version yet, but I enjoyed climbing to diamond rank with both the classes available in the demo.
I got a Steam Deck since then; I think it should be a nice touch game with the back buttons (or DPad, maybe?) bound to rotate and the touch screen for moving items. (Or face buttons if you’re left-handed, of course.)
I don’t know if it will have lasting power for me, but I already got my money’s worth from the demo and I expect the other two classes will get at least as much time from me.
It’s a game where you build a combo of items, depending on what pieces you luck into finding, then try to solve the positioning puzzle you built for yourself to maximize item adjacency synergies. The buying is strategic, but the bag management is more an optimization puzzle.
If that sounds interesting to you, then you’ll probably love it. Try the demo; it’s free!
Adult gamers: can finally afford everything, but have no mental energy or time to pick up many new games.
That looks like fun… I should try to figure out how to play on my Steam Deck and see if I can get back into the game.
The last time I played, there were no Ascendancy classes… It’s going to be a steep learning curve!