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Joined 11 months ago
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Cake day: December 24th, 2023

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  • soli@infosec.pubtoRPGMemes @ttrpg.networkIt's the dream, really
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    8 months ago

    As a non-American who didn’t grow up with imperial, I still prefer it for fantasy. Metric sounds too modern and scientific. Also I feel like I have more room to fudge distances because it already sounds imprecise.

    Would be a fun bit to make the players use metric in a magitech world though.







  • I’m not sure why you think this is any good or would require anyone to rebalance an encounter at level 16. The charmed condition is just:

    • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
    • The charmer has advantage on any ability check to interact socially with the creature.

    Like okay, a single humanoid in an encounter has to attack a different party member for two turns worth of actions?

    Hypnotic Gaze is such an awkward way of achieving this as well. You’ve invested two levels in a class with little synergy with your main for an incapacitate that only works with 5 feet of you. Your DC for this is going to be terrible as it’s INT based not CHA based. You’d be better off just taking Hypnotic Pattern as a spell.


  • Citizen Sleeper. It’s a short game about precarity and human connection. There are a few off ramps out of the current, desperate situation you’re in that are usually weighed against letting someone go or leaving things behind. It’s unique in games with difficult choices for so rarely about being given compelling reasons to do bad things, just choices that are hard for their emotional consequences.