Too late for a refund?
Too late for a refund?
Saddest thing was reaching the new part of the map of Red Dead Redemption 2 and having it be so empty, since in the past it would have been where new story DLCs would have taken place.
Ultrakill and Turbo Overkill have been on my wishlists. Excellent.
Yes because I’m not getting the game for free so things like performance and monetization impact my purchasing decisions and what price I’m willing to pay for it, which is what I rely on reviews for. I don’t see reviews as some art piece analysis. I don’t care only about what someone thinks about the gameplay when it comes to spending money.
That’s why steam reviews are better with it being from actual people who aren’t scared of being blacklisted from future access. Even with joke reviews it’s still actually more informative. These review outlets call it review bombing, but I call it review awareness with it highlighting and bringing attention to things paid reviewers neglect and ignore.
I never cared for the interviews on his talk show, but loved the travel and staff segments. So this show looks right up my alley with it focusing on those things.
I loved the game more than I thought I would because carrying luggage made traversal somehow fun.
But, I was also very entertained by this rant. It’s very specific and detailed and I love it when someone can break down why they dislike some element to a degree.
Wonder if this is a risk for all games that run EAC.
Yep, would get this over the meta headsets that I have stayed away from if it got full PC support. Until then just going to wait to see if Valve releases anything new.
Oh indies. Yeah people seem to have been more positive about them taking the exclusive deals with lot of the frustration directed more towards triple a studios.
Indie games are already so cheap though. Including AA titles like the recent hits like Palworld and Helldivers 2 that low price seems an even a harder draw to convince people to get an epic version over steam for those games.
Then there’s been talks about how epic seems like a black hole when it comes to marketing. Often times I’ve forgotten completely about a game that went epic exclusive until there’s some announcement that the game is finally coming to Steam or it gets given away.
Epic need to improve their entire platform or be seen as a lesser option over storefronts like fanatical, indiegala, humble bundle, and gmg where people can buy cheap games and bundles and have more options to choose the platform they want the game for.
Price cut alone seems more an incentive to devs and publishers, but consumers are the ones buying the games that lead to eventual profitability. Which epic seems to completely disregard with the belief that consumers can be forced to buy from them and keep marketing revenue cuts to sellers when that’s not a selling point to most consumers.
Except I find the cost saving hard to really believe when non Steam games that weren’t obligated to sell at $70 launched at $70. And Epic not being profitable on top of that and the launcher being so bare bones makes me wonder do they have enough to function beyond being a glorified fanatical or humble bundle storefront with a launcher with only Fortnite money keeping it afloat. It’s a loss right now same way YouTube was before ads. So a non money maker making any claims and is trying to just use a price tactic like Walmart isn’t super convincing.
I remember some publishers didn’t even like coupons when epic was eating the cost and opted out of it due to seeing it as devaluing the price of their games, since companies generally want to sell as many copies at the highest price point possible. So people think companies would sell cheaper, but companies don’t really like to pass on savings to consumers and ideally would have their games be Nintendo sustained prices.
And even then there’s stuff like humble bundles where I can buy something like 10 games for cheaper than a single game in the bundle has gone for like this month with Nioh 2, price is something I care about the least.
And with stuff like isthereanydeals I don’t even need to settle for epic. I can buy from numerous storefronts for steam versions of games cheaper than steam, and no I’m not talking about gray market keys but keys publishers choose to provide to places like fanatical.
I may give it a go then and try to find the closure through some fanfic if it exists.
For those that played this game will the ending upset me? I heard it ended on some cliff hanger or something that made the canceled sequel painful.
Trackpads have been quite nice on the Steam Deck. I’ve used it for papers please so normal mouse games seem great for it. And touch menus for shortcuts have been handy.
They seem to use the extra money to try to create new product categories too. Failed with the steam machine and steam controller, but that laid the way for steam input so people didn’t have to mess with potentially sketchy software anymore for non Xbox controllers. And explored VR and tried a different take on the Steam machine with the Steam Deck the next go around.
Until epic actually has a store that is profitable and self sustaining all of it means nothing, since without fortnite cash flow it would have closed. And even with fortnite cash their features are still lacking that it makes you wonder how even more bare bones the launcher would be without fortnite money. They can’t even afford to justify putting resources to Linux anticheat support for fortnite for example.
They don’t curently have a working business money that proves their percentage can actually bring in money to provide a feature rich launcher, and fund other projects in the process if Fortnite didn’t exist. It’s like the equivalent right now of some rich kid being given some antique store to run nobody goes to so their parents can brag that their kid is a business owner.
Yeah, commuting wastes hours not only because of transportation, but how much earlier you have to wake up and go to sleep and how physically and mentally draining the process itself is. Takes quite a toll.