He/Him Jack of all trades, master of none
This comment is so damn long, because I have to clarify my positions because the idea of charitable interpretation is completely unknown on the internet. I feel like all of this stuff is implied when I say I simply don’t want the game to be as hard, I don’t want the game to take as long, but the moment I say that, motherfuckers start saying I have the attention span of a goldfish and I just suck at video games. It’s frustrating.
This is the same argument I have about difficulty settings in soulslike games. The games do appeal to me, and the only thing keeping me from liking them is something totally arbitrary. And any time I bring that up, people assume the least charitable positions: “you just want it to be a mobile clicker game. You have the attention span of a goldfish.” Like, no, I just want a game that I’m deeply interested in to be accessible to me. That doesn’t mean turning on God Mode and skipping to the final boss, it means making it so that after I die to the same enemy a couple dozen times the AI eases up like in Mortal Kombat. I just want devs to have 30 hours of content for 30 hours of gameplay. I don’t want to replay the same parts multiple time for no reason other than “that’s just how the game is.”
And I want that to be an option, not the default. I don’t want to take anything away from you if you personally enjoy the hardcore, no fast travel, fight the same enemies a hundred times approach. I would personally like to be able to move on so I can see what happens next in the story. And that doesn’t mean that I want to simply skip every fight and watch the game like it’s a movie. There’s a middle ground there, you know? Where the game remains just as challenging, but meets the player at their level of competence and time availability instead of demanding more than many of us who want to play the game are able to give.
Man, can you at least acknowledge that it’s a valid position to not want to have to replay content that I’ve already played multiple times? I don’t mind spending a long time on a game. I spent like 70 hours on Nier Automata, but I wouldn’t have spent 70 hours on that if 30 of those hours were just replaying the same fighs over and over and over again.
What franchises have been ruined by taking the boring parts out?
They designed the same system, which people complained about the first time around. Like I already said, they added skips for idiots that want to skip the boring parts. If you know that part of your $70 game is so boring that people are willing to pay extra to skip it, just don’t include those parts.
I mean it’s clearly not what people enjoy given how many people asked for fast travel. Point remains, a good chunk of the amount of time it takes to play the game is just replaying the same areas you’ve been through before. I’m not stupid, I didn’t pre-order the game. I was just hoping they made the one change literally 99% of the people who played the first game asked for.
I must admit it’s much shorter and simpler than BG3’s story. Objectively, I would give it a 6.5/10 for being overly simplistic and linear, but still a fully functional story without plot holes or many contrivances. It’s very easy to see where the story is going, there are very few surprises, your choices don’t much matter, and you literally meet in a tavern. Subjectively, I give it a 9/10, because although the story is simplistic and linear, it’s also easy to follow and fun to play, and it’s very reminiscent of every actual campaign I’ve ever played.
I especially like the second main campaign—it takes place shortly after your party resolves the story in the first campaign, when there are still problems going on in the north. I really like that people recognize the players as the heroic adventurers that they are, while still acknowledging that the new threat is more dangerous than the old one.
Edit: I will recommend playing with a friend if you have any that are interested. It’s always more fun to experience games with other people, and games that involve inventory management and role playing are especially easier when you can split the workload
Depending on what you liked about BG3, I might recommend Solasta: Crown of the Magister. It’s much more linear (if my DM ran it I would accuse them of railroading), but it’s also based on 5e’s SRD. It offers much less freedom in how you play, but makes up for it by how well characterized the player characters are, especially considering they’re all entirely customizable and fully voiced. It’s easy to forget that the party isn’t made up of premade characters when they’re all sitting around a campfire having a conversation with each other.
It has a much lower production value than BG3, but I feel it’s more authentic to the D&D experience. The only thing BG3 has on it is better throwing mechanics imo
The microtransactions are the reason I’m not buying the game. That they sell a lighter tent tells me that the tent in the base game is too heavy. That they sell rift crystals for real life money gives them incentive to raise prices in game. Microtransactions that make the game easier necessarily inherently give the developers incentive to make the base game worse.
If all of these microtransactions are innocuous and don’t make the game any better, then why do they want $40 for them? If all of these microtransactions do make the game better, then they shouldn’t cost $40 when you already spent $70 on the game. This is the kind of head start bonus that you would expect to see in a shitty free-to-play mobile game when you use your favorite youtuber’s discount code, not something you should expect to see after spending $70.
We are looking at adding a feature to the Steam version of the game that will allow players that are already playing to restart the game. We will announce more details as soon as we can.
It’s the year of our Lord Two Thousand and Twenty Four, and Capcom is looking at adding a feature to start a new game in a single player RPG. Boutta start crytyping and see if that helps me express the feeling of reading this
Nobody at Larion got laid off. Larion worked closely with some people at Wizards of the Coast to make Baldurs Gate 3, and those people got laid off.
Larion could make a game entirely on their own with no involvement with Hasbro or WotC (and they have), but they can’t make anything related to Dungeons and Dragons or the Forgotten Realms without Hasbro and WotC’s cooperation.
having your pawn get hired by somebody
Can your pawn get hired if you play this single player game offline? You don’t think that maybe the fact that they were going to sell rift crystals for real life money had any impact on how they balanced in game prices?
They just let rich idiots skip the boring part, you mean. The main story in the first game takes about 32 hours to beat. How many of those hours are spent trekking through areas you’ve already been through before?
In the case of the tent, the devs are actually the issue. They knew that they were going to sell a lighter tent when they released the game. If you don’t think the existence of a lighter tent that you can pay real life money for had any impact on how much the base game tents weigh, then I have a bridge to sell you.
The same system that had the majority of players begging for fast travel. They can blame the players all they want, but the fact remains that the game would be better if I didn’t have to trek from one town to the next again and again and again and again and again. The main story of the first game takes about 32 hours to beat. How many of those hours are spent walking through areas you’ve already been through?
The “intended experience” is worse than the Super Deluxe Golden Platinum Edition experience. Do you really believe they didn’t design this game to incentivise these purchases? For one example, do you really think the fact that they sell rift crystals for real life actual dollars had no impact on their decisions for the cost of hiring pawns? Do you honestly believe that the fact that they sell lighter camping equipment had no impact on how much they made the base game camping equipment weigh? If they think it’s worth a couple dollars to get slightly lighter camping equipment, why didn’t they just reduce the weight of camping equipment?
Do you think that maybe the decision to have one save file per player and the decision to sell a single use character redesign item might be related?
“You can just have a significantly worse experience”
People paid $80 or more for this game, basic QoL improvements should not cost 42 real life dollars
The default front page subs are the same brainrot they’ve always been, and the niche early 2000s anime subs are still as great as they’ve always been
I’d do it for 200k, and not a penny less
If the company does well, I will do well
And if the company doesn’t do well, he gets to fuck off and retire on more money than ten people can reasonably spend in a lifetime
Capcom would kill you if they thought it profitable. Don’t feel a need to defend these guys.