nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30linkfedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.ca
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square30linkfedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareWilliam@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down1·2 years agoIf it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.
If it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.