This is a really good interview. tl;dw is…
- their next game was going to be D&D, but they changed course and are doing something else now
- Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
- the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
- Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
Sinking ship or not, word was that Wizards’ cut of BG3 was over $90M. $100M was the entire production cost of Baldur’s Gate 3. If you could fund an entire other massive video game for the cost of what you paid your partner for licensing, I’m sure anyone would be rethinking that deal. At this point, they don’t need the D&D license any more than BioWare needed the Star Wars license after KOTOR.
Thanks for expanding on my point.
They don’t need to be associated with WotC as they keep fucking up. Other RPG systems are becoming more and more popular.
Maybe they can partner with Paizo and make the next Pathfinder game, although I’d feel bad for Owlcat because their games have been great too.
For similar reasons as D&D, I doubt they’d license someone else’s system either, but I could be wrong.
True, the Divinity games were plenty of fun with their own system
I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.
I don’t know. The Owlcat games have a really deep system that Divinity and BG3 don’t have. Is that just because of the pathfinder ruleset? Or does Larian do better with simpler systems? I don’t have an answer to those questions. It might be cool to see a BG3 “version” of Pathfinder, but I think it would lose something in the process.
The visuals out of Larian run laps around Owlcat. But that comes at the expense of depth, as each asset takes more time to develop.
It’s two different design philosophies creating two very different kinds of experience. Owlcat makes more of a complex digital board game while Larian has muddled a strategy format with a dating sim.
Yup, exactly!
I’ve played Baldur’s Gate 1, Baldur’s Gate 2, and Planescape: Torment on 2nd edition rules. I’ve played Baldur’s Gate 3 on 5th edition rules and started playing tabletop 5th edition. I’ve played Pillars of Eternity 1, as I understand it largely inspired by 3.5 edition rules, and the first 10 hours of Pillars of Eternity 2, which I assume is now iterating on its own offshoot. I understand Pathfinder to largely be D&D 3.5. If that’s the case, and it’s in the ballpark of what Pillars of Eternity 1 is, I’ll take 5th edition any day of the week, but if you’d like to explain to me briefly why I might be wrong, I’m listening. Compared to how the 2e games and the Pillars games handle spells of different levels, 5e’s upcasting seems like a godsend, for instance.
Pathfinder 1E is essentially an improved D&D 3.5 that came to be the last time the licensing for modules became an issue. 2E is it’s own thing, and a large improvement.
One if the best changes for Pathfinder 2E is how actions work. D&D 5e has its a weird system of movement, action, bonus action, and then abilities that can add actions, but you can only cast one spell per turn regardless of if you have actions to use, except in some situations, and you can only use actions for some things sometimes, sometimes only once per turn. It’s just filled with exceptions because that’s not the original design intent but it’s tons of patches to make things function halfway decently.
Pathfinder 2E you have three actions per turn. Those can be used for anything always without exception. Every ability has a cost. For example moving is 1 action and can be done multiple times per turn, which makes things that displace enemies useful as they have to consume actions to get back into melee. Some spells may cost multiple actions, some very large ones can even require channeling multiple actions over several turns. It’s a very simple and intuitive system and you don’t need to remember thousands of exceptions like D&D5e.
Almost everything in Pathfinder 2E works like this. Things may be more complex to start with (which allows for choice), but you don’t need to remember tons of exceptions, so in total it’s simpler.
It doesn’t feel like a bunch of exceptions to me. It feels like you have a bonus action that’s basically always class-related, and everything else is an action. What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of. I don’t really find 5e to be unintuitive thus far such that I’m looking for another system to remedy it, I guess.
The issue in D&D5e is that they are dependent on a bunch of other circumstances. In Pathfinder 2e it’s only dependent on if you have enough actions. It’s clearly listed how many actions anything you can do takes.
For example, here’s magic missile. The “Cast:” is the action cost. The squares are how many it takes. It can take anywhere between one to all three of your turn. Each action spent is another missile. It doesn’t matter if you’ve already cast a spell that turn or done anything else. As long as you have the actions available you can spend them on anything you want.
I started playing TTRPGs on Pathfinder 1e, but the vast majority of what I played is D&D5e. I never had too much issue with it, because I never saw a better option, but after seeing how Pathfinder 2e works it’s so much cleaner. Learning about how the action system came to be in 5e it’s pretty clear it wasn’t meant to be the way it is today. Because of that there’s stipulations to almost everything. I didn’t notice the issues until I was made aware of them, then you see them everywhere. For example, the Critical Role cast constantly fuck things up despite having played the game professionally for however many years it’s been now. If the rules were intuitive that wouldn’t happen, at least not as often.
I’m a recent convert to Critical Role as well, and even moments ago, I witnessed one of those fuck-ups (I’m still a long ways from catching up on campaign 3, so it’s an old episode), but I can’t seem to recall it having much to do with what’s an action or not an action and instead more about what the range of a thing is or what type of creature it can be cast on. I don’t know if there’s some equivalent solution to that in Pathfinder, but that would strike me as a harder problem to solve via systems changes to make more intuitive.
Another thing I respect about what 5e does compared to other D&D or adjacent games I listed above: they rebalanced the hell out of magic. In those other games, someone casts a spell that paralyzes your entire party with an AoE or massive cone, and you just have to watch with no recourse as everyone dies. In 5e, the equivalent spell has a finite number of targets, they scale intuitively with spell level by adding one extra target per level, and if it has an ongoing effect, it would require concentration so the person can’t steamroll by casting a bunch of them concurrently. Again, I haven’t played Pathfinder, so I definitely can’t knock it, nor do I have any negative reaction to the systems you’re describing (except for the part where some spells take longer than the actions you have in a single turn…that sounds terrible), but 5e isn’t the first RPG system I’ve played. It solved tons of problems with ones that I’ve played before. Advantage rolls another D20. Upcasting adds another die or another target. You get to move, and you get an action; everything else is an action, but your class gives you bonus action options. Resistances and weaknesses are simple halves and doubles. Armor affects your ability to hit or not, with no extra junk slowing down the calculations. That sort of thing. They’re all very smart changes. If I was going to nitpick things about 5e, it would be like how your ability scores are all out of 20, but your modifiers are every other point; and that’s something I seem to recall hearing through the grapevine that Pathfinder 2e does address, correct me if I’m wrong.
Games Workshop whores their IP out to almost anyone, and despite being crappy about their mini stuff, they seem rather fair for electronic games.
Because they know this is the only part of their business left. Which works for them.
I’m out of the loop, what has wotc been fucking up?
Hasbro pulled a bunch of typical big corp enshitification tactics with their licensing and digital assets over the last couple of years.
They’ve also tanked the used market for people. 2 decks I had that I paid way too much for aren’t worth the cardboard they are printed on now. (MTG)
Moral of the story: run proxies. Speculators and investors ruined the market, WotC just let them do it. (Also, fuck the secondary market and the reserve list. It’s cardboard. Some of us just want to play)
Those decks were for competitive play. They wouldn’t let me run proxies.
My moral: Don’t give WotC anymore money, ever. Fuck 'em.
Wait what happened?
Reprinting some things, neglecting to reprint others, power creeping the stuff they did reprint out of the game, banning some stuff that was too powerful while printing other stuff that’s just as good for the same reasons. You know, standard card game stuff.
Okay, sure, but they’ve been doing that since… what? Chronicles?
They do ~6B a year and clear about a billion, so that’s actually like 10% of their profit which is a lot for a company that big – wow!
Glances at Starfield
Maybe not your strongest point
Bioware didn’t make Starfield - that was Bethesda. Maybe you were thinking of Anthem? And fair point there.
I was talking about how the lack of Star Wars license didn’t stop Mass Effect from being even more successful than KOTOR, yes.