Which basic features? Almost everything people are complaining about can be obtained in game. I understand the dissatisfaction with the performance issues, but I am failing to understand this current discourse considering that capcom has been doing this in all their previous games.
I heard that fast travel is very limited, but that you can buy fast travel items for real world money.
The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.
However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.
So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the “need” to sell you a relieve.
I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn’t play the first game and haven’t played the new game yet. I know this is a reality in cash grab games, but really doesn’t seem to be the case here.
I see where you’re coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.
However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I’m being “reasonably” challenged or being milked.
If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it’s a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity’s knowledge of psychology to make people spend more money than they can afford.
Your argument is correct, however it doesn’t apply to DD2 since the difficulty of acquiring things that are being sold for real money is exactly the same from the first game. If it wasn’t the case I would agree 100% with you.
I do think it is weird the fact they are selling these things, it is quite ridiculous. However, If they wanted to make a lot of money, they didn’t think a lot about it considering that the items that increase your carry capacity are wayyy more interesting and tempting that any of the current ones. Lost opportunity I suppose.
You can get the fast travel stones in game, same thing with wakestones. I can agree it is very unecessary to have these obtainable with real money but this isn’t news for capcom and you can enjoy the game the same way just by not engaging with the cash shop.
I already accepted that if you don’t go with the crowd and attempt to bring a small bit of common sense in to certain discussions you are going to have an unpopular opinion.
Just because it’s nothing new doesn’t make it acceptable for any game, studio or publisher.
They are doing this because people are accepting it and know they can get away with it.
Well, they have been doing it for many games including RE and people weren’t reacting the same before, were they? Is just very weird and inconsistent. The game is amazing, people not playing because of something they can just choose not to engage with because they are being misinformed by other people that didn’t even play are just missing out.
That’s the issue right there, you keep justifying this behavior. This is a 70 dollar game from a giant corporation, which you have to pay to play, and they expect you to pay more. MTX have no place here. They are not putting them in game because of the goodness of their hearts, they are doing it because of greed. If they didn’t want you to buy them why would they put them in?
I’m not talking just about this game, this is my opinion about any game. It’s time to put the foot down. They are slowly boiling us like a frog, first with day one dlcs and season passes and now this.
EDIT: Let’s not forget about performance issues for 70 dollars. The real AAA gaming experience.
I see that I need to repeat myself over and over, but here’s another try:
I agree with you. What I fail to understand why people don’t react consistently to MTX in games. Did people react the same way with RE and DMC? They didn’t. People are spreading misinformation to have more people complain about the game. People were spreading that it is harder to fast travel because they want you to buy the MTX (it isn’t).
Game performance has been fine while playing on the PS5. I thought it was going to be much worse considering what people were talking about on release.
But yes, the industry is awful and it seems that playing games on release isn’t a good idea these days. I regret a lot not waiting a few months before playing BG3.
I’m sorry if I misunderstood your comment.
Because the industry adjusted people’s expectations and they got the game anyway. I saw threads just like this about MTX in re4.
But it doesn’t matter because we complaining about them are minority, people are gonna buy it anyway, they’re gonna shove more of them in the next game and it’ll break another sales records because nobody cares anymore.
Which basic features? Almost everything people are complaining about can be obtained in game. I understand the dissatisfaction with the performance issues, but I am failing to understand this current discourse considering that capcom has been doing this in all their previous games.
I heard that fast travel is very limited, but that you can buy fast travel items for real world money.
The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.
However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.
So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the “need” to sell you a relieve.
I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn’t play the first game and haven’t played the new game yet. I know this is a reality in cash grab games, but really doesn’t seem to be the case here.
I see where you’re coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.
However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I’m being “reasonably” challenged or being milked.
If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it’s a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity’s knowledge of psychology to make people spend more money than they can afford.
Your argument is correct, however it doesn’t apply to DD2 since the difficulty of acquiring things that are being sold for real money is exactly the same from the first game. If it wasn’t the case I would agree 100% with you.
I do think it is weird the fact they are selling these things, it is quite ridiculous. However, If they wanted to make a lot of money, they didn’t think a lot about it considering that the items that increase your carry capacity are wayyy more interesting and tempting that any of the current ones. Lost opportunity I suppose.
Fast travel for example? Either I allow it or I don’t. But both decision have a huge implication on the game design.
You can get the fast travel stones in game, same thing with wakestones. I can agree it is very unecessary to have these obtainable with real money but this isn’t news for capcom and you can enjoy the game the same way just by not engaging with the cash shop.
This comment getting downvoted is the perfect illustration of how this is just another circle jerk.
Every single sentence in your comment is just objectively true and not opinion, but nowadays we vote on reality, not opinion it seems.
I already accepted that if you don’t go with the crowd and attempt to bring a small bit of common sense in to certain discussions you are going to have an unpopular opinion.
Just because it’s nothing new doesn’t make it acceptable for any game, studio or publisher. They are doing this because people are accepting it and know they can get away with it.
Well, they have been doing it for many games including RE and people weren’t reacting the same before, were they? Is just very weird and inconsistent. The game is amazing, people not playing because of something they can just choose not to engage with because they are being misinformed by other people that didn’t even play are just missing out.
That’s the issue right there, you keep justifying this behavior. This is a 70 dollar game from a giant corporation, which you have to pay to play, and they expect you to pay more. MTX have no place here. They are not putting them in game because of the goodness of their hearts, they are doing it because of greed. If they didn’t want you to buy them why would they put them in?
I’m not talking just about this game, this is my opinion about any game. It’s time to put the foot down. They are slowly boiling us like a frog, first with day one dlcs and season passes and now this.
EDIT: Let’s not forget about performance issues for 70 dollars. The real AAA gaming experience.
I see that I need to repeat myself over and over, but here’s another try:
I agree with you. What I fail to understand why people don’t react consistently to MTX in games. Did people react the same way with RE and DMC? They didn’t. People are spreading misinformation to have more people complain about the game. People were spreading that it is harder to fast travel because they want you to buy the MTX (it isn’t).
Game performance has been fine while playing on the PS5. I thought it was going to be much worse considering what people were talking about on release. But yes, the industry is awful and it seems that playing games on release isn’t a good idea these days. I regret a lot not waiting a few months before playing BG3.
I’m sorry if I misunderstood your comment. Because the industry adjusted people’s expectations and they got the game anyway. I saw threads just like this about MTX in re4.
But it doesn’t matter because we complaining about them are minority, people are gonna buy it anyway, they’re gonna shove more of them in the next game and it’ll break another sales records because nobody cares anymore.