• stardust@lemmy.ca
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    6 months ago

    That’s why steam reviews are better with it being from actual people who aren’t scared of being blacklisted from future access. Even with joke reviews it’s still actually more informative. These review outlets call it review bombing, but I call it review awareness with it highlighting and bringing attention to things paid reviewers neglect and ignore.

    • Nastybutler@lemmy.world
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      6 months ago

      I don’t blame the reviewers for reviewing the product they were given. I blame Capcom for the bait and switch, and the editors who won’t edit the review to reflect the current reality

    • Cold_Brew_Enema@lemmy.world
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      6 months ago

      Spoilers: they shouldn’t. They actually reviewed the game and didn’t circlejerk about one completely optional feature.

      • SuperSpecialNickname@lemmy.ml
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        6 months ago

        I think the whole game should be reviewed and that includes the microtransactions. There’s a reason they add them after the reviews are in because they know people don’t like to be nickel and dimed in a game that costs 60 to 70 fucking dollars.

        • Breezy@lemmy.world
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          6 months ago

          Microtransactions arent the game though. And none of whats for sale makes a bit of difference to the game. Not to mention everything you can buy is in the game already, it wasnt taken out or put behind a paywall.

          Do you also rate a game negatively if they have a battle pass? What about other capcom games like the resident evil remakes where you could buy the unlocked infinite weapons for 5 dollars? Do either take away from the actual game? No, no they do not.

          Its still not great, i agree, but it doesnt make a good game bad just because you think its scummy. I say this, but i do not have the game nor will i be getting it. Not because of people online crying about a nothing burger, but i just dont have a system strong enough to play it. If i did, i would because i loved the original game.

          • stardust@lemmy.ca
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            6 months ago

            Yes because I’m not getting the game for free so things like performance and monetization impact my purchasing decisions and what price I’m willing to pay for it, which is what I rely on reviews for. I don’t see reviews as some art piece analysis. I don’t care only about what someone thinks about the gameplay when it comes to spending money.

          • SuperSpecialNickname@lemmy.ml
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            6 months ago

            I think they are the game as the developers can base their game around them (remember battlefront 2?) It’s a paid game, 70 dollars no less, and I’m sorry, but there is no justification for microtransactions.

            How come Baldur’s Gate 3 can be without microtransactions for example? It’s greed pure and simple. If they didn’t want you to buy them, and there weren’t people putting in ridiculous amounts of money in them they wouldn’t put them in.

        • Cold_Brew_Enema@lemmy.world
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          6 months ago

          Hey wise guy. I have this amazing solution for that. It’s called not fucking buying them. People are losing their shit about this, yet helldivers 2 does the exact same thing and no one gives a shit.

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            6 months ago

            Oh I’m sorry, I guess I should be grateful that a 70 dollar unoptimized game from a multi-million dollar company has microtransactions. I don’t care what mental gymnastics you come up with, they have no place in paid games.

              • CileTheSane@lemmy.ca
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                6 months ago

                How does someone else paying for them affect you at all in a SINGLE PLAYER GAME?

                By causing my single player game to be purposely designed to be worse so that they can “sell me the solution” through micro transactions.

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                6 months ago

                I don’t care that it’s a single player game for fuck’s sake. I have a problem with free to play monetization in a paid game, not just this one any other game.

          • WarlordSdocy@lemmy.world
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            6 months ago

            Ah yes, cause not paying for them will magically make the game not be designed to try and push you to buy them.

      • olicvb@lemmy.ca
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        6 months ago

        except the version of the game they reviewed allegedly didn’t have the micro-transactions/paywalls

          • SweatyFireBalls@lemmy.world
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            6 months ago

            The MTX items are in game, the rumour that you can’t fast travel and stuff blatantly false.

            Capcom did some scummy shit, but the reason they(the press) didn’t know is because even now post release the game makes no mention of them.

            The limited travel, resurrections, and the currency for pawns were all in the first game and they all feel just as common in my experience.

            So fuck Capcom, but the game does deserve the reviews it got imo. However, they also deserve all the backlash they are getting, because they intentionally kept it quiet. They knew players would be upset. It’s gross.

        • schmidtster@lemmy.world
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          6 months ago

          The items are included in the game I thought, the microtransactions are just one method to obtain them.

        • IsThisAnAI@lemmy.world
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          6 months ago

          The game didn’t change though. The items are still in game, have the same in game prices. Fundamentally it’s the same game.

  • Jaysyn@kbin.social
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    6 months ago

    Oh good, one more AAA I can auto-skip over.

    Did you know you can block publishers on Steam?

    • nufan8001@lemmynsfw.com
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      6 months ago

      Refunded as soon as I saw… thanks for saving me $70, Dragon’s Dogshit II devs! Shame, game looks amazing, but nah.

    • Zahille7@lemmy.world
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      6 months ago

      I’m gonna paste a comment I left the other day pertaining to this:

      I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”

      Because it wasn’t. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.

      • TSG_Asmodeus@lemmy.world
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        6 months ago

        I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”

        Because it wasn’t. There were micro transactions for games long before the hore armor thing.

        Such as? Are you saying you could pay a small amount for something in a game before this? Sure, it’s possible.

        Also, horse armor was a one-time purchase for that mechanic.

        Ok, and? As in it’s a small amount (micro) purchase for a thing?

        I’m not sure exactly what hill you’re dying on here. That there was a game somewhere that had buyable things for small amounts of money before Oblivion? Sure, there may have been. And?

          • TSG_Asmodeus@lemmy.world
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            6 months ago

            Ok, I still don’t understand the ‘hill you’re dying on here.’ I don’t think anyone truly believed that Oblivion was the First Video Game Ever ™ with Microtransactions in it, I’m not sure that was the point, I’m fairly certain the point was how ludicrous it was to force people to pay for Horse Armour in their First Person game. It set off a series of discussions about whether or not this should be the way forward, people acquiesced, and it became standard.

            Thus: “From the comments here I can see we learned nothing from Horse Armour.”

            Because people are still defending predatory practices in the industry with ‘yeah but you can just grind to get…’ or ‘but you don’t have to…’

      • A_Very_Big_Fan@lemmy.world
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        6 months ago

        Also, horse armor was a one-time purchase for that mechanic.

        It wasn’t even a mechanic, though. The armor literally did nothing, it was a cosmetic.

        • shinratdr@lemmy.ca
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          No it was armour. Technically it just buffed your horse’s HP rather than being true armour, but it did something.

          There was also a new vendor who sold it and a little quest to enable it.

      • saigot@lemmy.ca
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        6 months ago

        I’m pretty sure the mtx for dragons dogma are all 1 time dlc bought on the steam page just like the horse Armour.

    • redditsuckss@lemmy.ca
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      6 months ago

      Nobody wants to admit they’ve been taken for a ride.

      Mark Twain said it best: “It’s easier to fool people than to convince them that they have been fooled.”

      Useful idiot is the norm for this generation.

  • fsxylo@sh.itjust.works
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    Aside from the controversy, why does every medieval game look as ugly as oblivion?

    • themeatbridge@lemmy.world
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      6 months ago

      Because they’re old-tymey. Everything was sepia tinted and muddy back then, and they didn’t have fancy dyes or expensive rendering software to make many polygons.

  • Raz@lemm.ee
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    6 months ago

    Gran Turismo 7 pulled the same shit. I’m still pissed about that one. Plus the lack of single player content basically means I haven’t even played the game since shortly after launch. The grind without mtx is crazy boring.

  • IsThisAnAI@lemmy.world
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    It’s not going to change much.

    It’s crazy dumb they created the controversy but the game is fully complete and excellent.

    It’s insane they didn’t see this blowing up in their faces 🤦‍♂️.

  • T (they/she)@beehaw.org
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    6 months ago

    Which basic features? Almost everything people are complaining about can be obtained in game. I understand the dissatisfaction with the performance issues, but I am failing to understand this current discourse considering that capcom has been doing this in all their previous games.

    • neo@feddit.de
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      6 months ago

      I heard that fast travel is very limited, but that you can buy fast travel items for real world money.

      The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.

      However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.

      So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the “need” to sell you a relieve.

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        I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn’t play the first game and haven’t played the new game yet. I know this is a reality in cash grab games, but really doesn’t seem to be the case here.

        • neo@feddit.de
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          6 months ago

          I see where you’re coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.

          However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I’m being “reasonably” challenged or being milked.

          If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it’s a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity’s knowledge of psychology to make people spend more money than they can afford.

          • T (they/she)@beehaw.org
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            6 months ago

            Your argument is correct, however it doesn’t apply to DD2 since the difficulty of acquiring things that are being sold for real money is exactly the same from the first game. If it wasn’t the case I would agree 100% with you.

            I do think it is weird the fact they are selling these things, it is quite ridiculous. However, If they wanted to make a lot of money, they didn’t think a lot about it considering that the items that increase your carry capacity are wayyy more interesting and tempting that any of the current ones. Lost opportunity I suppose.

    • GenEcon@lemm.ee
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      6 months ago

      Fast travel for example? Either I allow it or I don’t. But both decision have a huge implication on the game design.

      • T (they/she)@beehaw.org
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        6 months ago

        You can get the fast travel stones in game, same thing with wakestones. I can agree it is very unecessary to have these obtainable with real money but this isn’t news for capcom and you can enjoy the game the same way just by not engaging with the cash shop.

        • SuperSpecialNickname@lemmy.ml
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          6 months ago

          Just because it’s nothing new doesn’t make it acceptable for any game, studio or publisher. They are doing this because people are accepting it and know they can get away with it.

          • T (they/she)@beehaw.org
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            6 months ago

            Well, they have been doing it for many games including RE and people weren’t reacting the same before, were they? Is just very weird and inconsistent. The game is amazing, people not playing because of something they can just choose not to engage with because they are being misinformed by other people that didn’t even play are just missing out.

            • SuperSpecialNickname@lemmy.ml
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              6 months ago

              That’s the issue right there, you keep justifying this behavior. This is a 70 dollar game from a giant corporation, which you have to pay to play, and they expect you to pay more. MTX have no place here. They are not putting them in game because of the goodness of their hearts, they are doing it because of greed. If they didn’t want you to buy them why would they put them in?

              I’m not talking just about this game, this is my opinion about any game. It’s time to put the foot down. They are slowly boiling us like a frog, first with day one dlcs and season passes and now this.

              EDIT: Let’s not forget about performance issues for 70 dollars. The real AAA gaming experience.

              • T (they/she)@beehaw.org
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                I see that I need to repeat myself over and over, but here’s another try:

                I agree with you. What I fail to understand why people don’t react consistently to MTX in games. Did people react the same way with RE and DMC? They didn’t. People are spreading misinformation to have more people complain about the game. People were spreading that it is harder to fast travel because they want you to buy the MTX (it isn’t).

                Game performance has been fine while playing on the PS5. I thought it was going to be much worse considering what people were talking about on release. But yes, the industry is awful and it seems that playing games on release isn’t a good idea these days. I regret a lot not waiting a few months before playing BG3.

                • SuperSpecialNickname@lemmy.ml
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                  6 months ago

                  I’m sorry if I misunderstood your comment. Because the industry adjusted people’s expectations and they got the game anyway. I saw threads just like this about MTX in re4.

                  But it doesn’t matter because we complaining about them are minority, people are gonna buy it anyway, they’re gonna shove more of them in the next game and it’ll break another sales records because nobody cares anymore.

        • dmrzl@programming.dev
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          6 months ago

          This comment getting downvoted is the perfect illustration of how this is just another circle jerk.

          Every single sentence in your comment is just objectively true and not opinion, but nowadays we vote on reality, not opinion it seems.

          • T (they/she)@beehaw.org
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            6 months ago

            I already accepted that if you don’t go with the crowd and attempt to bring a small bit of common sense in to certain discussions you are going to have an unpopular opinion.

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    6 months ago

    They say in the article that reviewers were told about the microtransactions. Then they mention that one reviewer said he didn’t read the notes that were sent by Capcom. Why would this reviewer need to go back and rescore the game? If he enjoyed it without knowing about the microtransactions, they clearly don’t matter to the gameplay.

      • stankmut@lemmy.world
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        6 months ago

        That’s my point. Reviewers gave it great scores when there weren’t any microtransactions and they haven’t changed anything in the game to make those microtransactions important. You can play the game the exact same way the reviewers did by just ignoring them.

        • optissima@lemmy.ml
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          6 months ago

          You misunderstand, the mtx were essentially unlocked in the reviewers versions, not simply missing features.

          • dmrzl@programming.dev
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            6 months ago

            Care to provide sources? I had a press preview of the game before release and nothing changed in my version, so I REALLY wonder where you get that information from.

          • stankmut@lemmy.world
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            I haven’t seen anything that has said that. I couldn’t find that in the article either.

            Edit: I don’t care about the downvotes, but surely one of you could’ve replied with a link showing me where it says that reviewers had the mtx unlocked for them while reviewing.

  • OmegaMouse@pawb.social
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    Mixed feelings about that - it sounds like you can still access those features so I don’t think it really affects the base game at all. From what I remember about the first game, you had to be sparing on the waystones to start with, and it required a bit of work to get the item necessary to redo your character - so not much has really changed there. On the other hand, adding these microtransactions in the first place is a stupid idea and the publishers are shooting themselves in the foot by adding them. Should that really change the reviews of the base game though?

    • nac82@lemm.ee
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      Having limited access to a resource to then hook you on microtransactions is from mobile game design. It’s literally a freemium mechanic being put into an already upscaled price game.

      It’s one of the most abusive and addictive ways to develop a game, and you want to portray that positively.

      I fucking hate gamers. We’ve been having this conversation since the horse Armor DLC for Oblivion yet here we fucking are.

      • Xin_shill@lemm.ee
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        Correct, it’s part of their design, you create a problem then You sell the solution.

      • OmegaMouse@pawb.social
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        Oh I don’t want to portray it positively. I agree it’s shit. It just seemed to me that it’s possible (personally at least) to play the game and ignore the microtransactions. But no doubt that’s not the case for everyone

      • djsoren19@yiffit.net
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        Except having limited access to a resource is from the original game. There’s this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon’s Dogma. People are so quick to blind themselves to hatred that they haven’t noticed that Capcom has added completely pointless microtransactions to every one of their games for at least the past 5 years. You can drag them through the coals if you want to over that, and it’s as fair a reason to boycott Capcom games as any, but it’s not a reason to start going after games journalists.

        • nac82@lemm.ee
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          Except having limited access to a resource is from the original game.

          The original game that ultimately saw success in its “Dark Arisen” release that had an eternal ferrystone.

          Don’t go trying to redefine history here, I played both copies of the original.

          There’s this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon’s Dogma.

          There is no lie in the complaints. Ferrystones are not a limited resource in Dragons Dogma 2. You just have to pay microtransactions for it. You are lying about the game to defend it. To me, this level of denial comes off as coping.

          I want you to admit that ferrystones are not a limited resource in Dark Arisen and same with Dragons dogma 2. And I want you to admit the differences in how they are offered to the player.

          Or go lie to somebody else.

          • djsoren19@yiffit.net
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            If what I read is correct, there is a quest involving a spinx in late game that offers an eternal ferrystone. Now maybe I’ve been lied to, but it sounds pretty reasonable and would track with what was added to Dark Arisen. If you really, desperately, for whatever reason want to skip playing like 80% of the game and spend $30 to fast travel everywhere, I guess you could spend it on ferrystones? Nobody should do that though, it completely breaks the flow and atmosphere of the game, and they are meant to be a limited resource in the early game of both Dragon’s Dogma 1 and 2. You can hate that decision all you want, but don’t try to distort facts to fit your own rage. All the microtransactions are pointless and unnecessary.

            Edit: I looked back through the Sphinx again, killing it grants you an eternal wakestone. So currently no way to get infinite fast travel, but yes to infinite lives.

            • nac82@lemm.ee
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              Sounds like you want to change topics from your whole lies bit for some reason? Weird. Changing your defense from it being lies and a limited resource while not admitting the predatory nature of this game design. I dont care to argue your new bad faith points as you did not take the last stance fairly. I can’t stand predatory microtransactions. The arrogance of people who don’t care about it invading the game just allow further shit like this to fester.

              I guess if we’re changing topics, we can focus on the predatory character customization microtransaction. They locked any new saves or character creation to limit people to a microtransaction. That’s pretty fucked up too.

              Or we can go into Capcoms’ recent attempts to take down mods from their old games. https://readwrite.com/capcom-backtracks-quickly-and-removes-drm-after-players-rebel/

              There are plenty of problematic things to hit on here.

              Have you tried to turn a circle in the main city on low settings?

    • eatCasserole@lemmy.world
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      6 months ago

      I kinda think we should go right off and bomb all the reviews, with the hope that it teaches devs to stop doing stuff like this.

    • Yeahboy92@lemmy.world
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      From what I’ve read, it seems to be a compromise to me. I imagine the dev team didn’t want to do it but compromised with the publisher and in reality they probably don’t want you to buy the dlc, as it defeats some of the design decisions. There’s a good pcmag article detailing the dlc and how impactful it is. My guess is that the general opinion of any reviewers would remain the same regardless (with the context of the pcmag article).

      • Triple_B@lemmy.zip
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        I scrolled through the mtx and… there is literally nothing in there that anyone should ever buy. Exception for the character redesign item, but if this is like first game, you can redesign your character between playthroughs.

        I feel like there’s some kinda argument here between the director and whatever suit wanted mtx. That stuff in the store is literally pointless to buy. RC? People will rent your pawn, that’s how you get it. Wakestones? Gold in game.

        Only thing I’d consider buying would be the eternal ferrystone, but that defeats the flow of the game, and they aren’t selling it.

        • proper@lemmy.world
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          its the stuff from the deluxe edition. And it isn’t “buy currency whenever” mtx. just the deluxe stuff if you didn’t order deluxe. I got the base game and have already accumulated all this stuff.

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          I think if people knew that you’d eventually unlock infinite fast travel in end-game anyway, maybe people would be less insane? but realistically the whiniest bitching is coming from people who just want to be mad, so trying to add context won’t help.

          It’s stupid as hell because the game has legitimate issues with performance and some baffling choices, but everyone’s upset with Capcom for…doing the same thing they’ve done for 5 years without any complaint.

          • dmrzl@programming.dev
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            6 months ago

            Now imagine people would actually play the game and realize that you actually don’t want to FT because it is honestly fun to explore.

            But that would require them to actually care about the game… lol.