I haven’t played a lot of Divinity but I will say the DnD character creator is much more interesting to me then the skill system in Divinity. I don’t know if Divinity’s skill systems gets better as it goes, but BG3 starts out with a lot of really interesting classes and choices.
I wouldn’t have bought BG3 if it weren’t for D&D, but you’re right, after how awesome that game was, I’ll definitely buy whatever they make next.
The Divinity games they made before this were wildly popular and have a lot of the same things that made bg3 popular.
If you have played Divinity 2 yeah, scoop it up on the next sale
I haven’t played a lot of Divinity but I will say the DnD character creator is much more interesting to me then the skill system in Divinity. I don’t know if Divinity’s skill systems gets better as it goes, but BG3 starts out with a lot of really interesting classes and choices.
It’s been a while, but I’d say Divinity is even deeper from memory.
DND seems like a lot of choices because you need to decide which class/subclass your take, and while you can multi class, it gets real confusing.
In Divinity everyone levels up the same and gets the same amount of upgrade points, you can just do whatever.
You don’t need to min/max multiclass to make sure you’re maximizing feats or crazy stuff. You just use your points to get what you want.
So, in ways simpler, but in other ways more complex.
DnD locks them down, which may be why they’re moving away from it.
It’s worth clarifying that it’s the Divinity: Original Sin games that are similar style CRPGs, and I’m assuming you mean Original Sin 2.
There is a game called Divinity 2, but it’s wildly different (I still love it though)