That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don’t think having a large budget by itself should be enough.
Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.
You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.
AAA is about size, not quality. If they have the budget they can make a AAA game.
That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don’t think having a large budget by itself should be enough.
Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.
You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.