• echo64@lemmy.world
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    8 months ago

    Yes, it’s all massive profiting, driving the cost of everything up, or putting less money into the hands of the people who make the thing you like.

    When I really love a game, it bothers me that valve, or apple, or Google, or Sony, take 1/3rd of the money. They don’t deserve it.

    • Brokkr@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      What if you could buy direct from the publisher or developer, but you could only download the game once? Let’s say you could still install it any number of times on any device so long as you had the source file in this scenario. Would you still be willing to pay $60 for a major title?

      Would your willingness to buy a game change if you couldn’t get a refund in the above scenario, regardless of time played?

        • the_crotch@sh.itjust.works
          link
          fedilink
          arrow-up
          2
          ·
          8 months ago

          What percentage of the sales price do you suppose goes towards the outside companies that print the disks and make the packaging?

        • Brokkr@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          8 months ago

          Sure, that’s fine for a release that has a physical edition, but many do not.

          Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.

      • ryathal@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        Fortunately thanks to steam allowing free key generation you can buy directly from the publisher and still get all the features of steam except refunds maybe.

        • Brokkr@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          8 months ago

          That’s the same as buying from Steam. The publisher pays Steam and then gives the key to the customer. They get the same cut either way.

            • Brokkr@lemmy.world
              link
              fedilink
              arrow-up
              1
              ·
              8 months ago

              That’s great if true. I’m seeing a lot of different information when searching for that though. Older sources say valve doesn’t get a cut, but newer sources are saying that deva can only issue 5000 free keys. Do you have a more recent source with a definitive answer?

              • lud@lemm.ee
                link
                fedilink
                arrow-up
                1
                ·
                edit-2
                8 months ago

                Relevant sections from the official documentation: https://partner.steamgames.com/doc/features/keys

                Steam Keys are single-use, unique, alphanumeric codes that customers can activate on Steam to add a product license to their account. Steam Keys are a free service we provide to developers as a convenient tool to help you sell your game on other stores and at retail, or provide for free for beta testers or press/influencers. Steam keys are a free service, so we ask you to use good judgment and follow basic guidelines and rules around requesting and selling them.

                Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. There is no guarantee that you will be provided additional keys.

                When reviewing Steam Key requests, some of the things we typically look at include the level of customer interest on Steam, the total number of keys that have been issued and activated for the game and the additional number that are being requested. A request will usually be rejected if there’s an imbalance that suggests the developer is not making an offer to Steam customers that is comparable to what Steam Key purchasers are offered. For instance, a game with a few hundred units of lifetime sales requesting tens of thousands of keys, or more.

                Q: Why was my key request denied?
                A: When reviewing Steam Key requests, we typically look at the level of customer interest on Steam, the total number of keys that have been issued and activated for the game and the additional number that are being requested. A request will usually get rejected if there’s an imbalance that suggests the developer is not making an offer to Steam customers that is comparable to what Steam Key purchasers are offered.

                It may also have been denied because the request was for Release State Override keys, which make the content immediately playable upon activation. In general, Release State Override (beta) keys are limited to 2,500 total.

                There is no fee but you can be denied keys if you have already requested over 5000. I don’t know how often that happens but IIRC the 5000 limit was added to stop abuse by mainly shovelware developers.