Are you asking which edition is the best one? You’ll probably get some heated responses (and I’m gonna get some too for my recommendation) but I think 5e is the best one to adapt to a videogame. The system is pretty “dumbed down” for lack of a better term than what I’ve seen of other systems.
Disclaimer, I’m a brand new DM and only have in-game experience with 5e, but I’ve tried looking through some older editions, and maybe Baldurs Gate is to blame but none of them really made much sense to me.
Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.
Pathfinder 2e has a lot of 4e DNA in it, and I routinely see people treating significant swaths of it as if it’s a video game. Which, as a PF2e GM and player, is bizarre to me. People talk about playing it as if they’re just exposing the mechanics to the air.
But if I was going to make a video game, 4e/PF2e are absolutely what I’d base the mechanics around. They’re pretty tight systems, mechanically.
Which one is the best in your opinion, I’m thinking of buying the master one as inspiration for a video game, the 5 or the 2.5?
Are you asking which edition is the best one? You’ll probably get some heated responses (and I’m gonna get some too for my recommendation) but I think 5e is the best one to adapt to a videogame. The system is pretty “dumbed down” for lack of a better term than what I’ve seen of other systems.
Disclaimer, I’m a brand new DM and only have in-game experience with 5e, but I’ve tried looking through some older editions, and maybe Baldurs Gate is to blame but none of them really made much sense to me.
Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.
Pathfinder 2e has a lot of 4e DNA in it, and I routinely see people treating significant swaths of it as if it’s a video game. Which, as a PF2e GM and player, is bizarre to me. People talk about playing it as if they’re just exposing the mechanics to the air.
But if I was going to make a video game, 4e/PF2e are absolutely what I’d base the mechanics around. They’re pretty tight systems, mechanically.