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Cake day: June 12th, 2023

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  • If you use your eyes, nothing happens. Most people think “observe” means they can just look at the experiment and expect it to change. That’s why so many people end up in metaphysics thinking their own perception has any impact on the outcomes of physical states. In reality, it makes no difference.


  • Captain Janeway@lemmy.worldtoLemmy Shitpost@lemmy.worldWhoops
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    6 months ago

    The word “observed” has largely been conflated with human perception in the layperson’s understanding of quantum mechanics. When they were first experimenting with the dual slit experiment, they were simply trying to make measurements to predict where an electron might end up after entering one of the two slits. However they soon discovered that their measurements changed the behavior of the electron. That behavior has been denoted as an observation however observation is very vague.

    It’s better to say “a measurement which causes a wave-function collapse” rather than an observation. When phrased that way, it feels a lot more explicit and it allows lay people like myself to ask the next question “what causes a wave function to collapse?”

    Source: I just asked my physics PhD wife about this a couple nights ago and she did her best to explain it to me.

    If anyone can explain what exactly causes the wave function to collapse, id appreciate it. Because I can’t understand anything I read online.

    Also this meme checks out. A person could observe their CPU with the right conditions and instruments to cause a wave function collapse. But I believe a Qbit can reset its state no?




  • Yeah my plan (dream) has always been like this:

    • Use the internet while I have it (assuming people just all disappear suddenly) to download survival guides, solar panel repair/installation PDFs, maps, etc. Anything I can think of, I’ll download
    • Gas only lasts so long. I can use chemicals that extend it, but it’s definitely limited. I’d start with a gas powered truck and eventually move into electric vehicles. Batteries aren’t forever either… But I’d try.
    • I’d move to a warm, temperate climate
    • I’d find a building that claims it is powered by solar panels most of the year. I’d use that as my home
    • I’d immediately begin trying to farm. I have a black thumb so this would take me some years to get done correctly. But I’d hopefully have some potatoes and grain growing by the end of a year
    • In the meantime, I might find things to occupy my time such as: finding videogames to play, raising chickens, fishing, collecting guns/ammo, collecting books to preserve, storing solar panels, backup equipment, etc.

    My end goal would be to survive as long as I’m happy. I’m pretty introverted so that would last a while. I’d use animals to keep me company. I believe nature would take us over pretty quickly. It would be hard to maintain the house, solar, etc. forever. But if I could, I would.

    My wife and I already do a lot of foraging in our area and we have several guides for edible food. We also do some canning and prepping for disasters.

    I don’t think a disaster would be a picnic. People are the problem. But if they disappeared suddenly, I think it would be pretty livable.





  • 500+ people for a videogame is insane. That’s kind of cool - despite the problems they faced. I feel like these games don’t reflect the number of people being hired for them. I’m not sure it should linearly scale (probably not), but they seem like they scale down rather than up with an increase in staff.

    I feel like modern producers are missing the forest for the trees. Games are not successful for being infinitely large. Skyrim is small by today’s standards. So is Oblivion. So are hundreds of other contemporary indie games that have captured the hearts of thousands.

    It’s not about more content. It’s about content that feels deeper. Depth over breadth. Baldurs Gate 3 proves that out. I don’t think you can expect these large groups of 500 people to all work towards a deeper game without major changes in roles. I’m no expert by any means, but I am a software engineer with some side-hobby game development experience. I think games are flat because mechanics aren’t growing with the power. We’re getting graphics, dialogue, and places. But the places aren’t any more “deep” than 5 years ago. The dialogue isn’t more interesting. The graphics are nice - but hardly why people buy games. I want to capture the “anything is possible” feeling when I hop into a game. BG3 recaptured that illusion for me for a long time.

    /Rant

    TL;Dr developers can’t throw more bodies at this problem. It’s an artistic and structural problem. They need to reframe how they create the art. It can’t be mass produced without ending up flat.