nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.ca
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square30fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareCaptain Janeway@lemmy.worldlinkfedilinkEnglisharrow-up3·8 months agoI feel like that would be a great idea!
I feel like that would be a great idea!