nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1143arrow-down16cross-posted to: pcgaming@lemmy.ca
arrow-up1137arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square30fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squaremurmelade@lemmy.mllinkfedilinkEnglisharrow-up6arrow-down1·8 months agoI had a bug 25h in where my ship became [inaccessible] so NPCs couldn’t enter and was locked out from the main quest 😅
minus-squaredalekcaan@lemm.eelinkfedilinkEnglisharrow-up5arrow-down1·8 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I had a bug 25h in where my ship became [inaccessible] so NPCs couldn’t enter and was locked out from the main quest 😅
It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.