dalekcaan@lemm.eetoGames@sh.itjust.works•Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questEnglish
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6 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
– former Nixon domestic policy chief John Ehrlichman