I’m a day one CP77 player and spent a lot of time in Night City. I’ve made four level 50 characters, read every patch note as it updated, and even fell into the FF06B5 rabbit hole.
The launch wasn’t great, but the negativity was miscalibrated.
The worst part of launch was the previous gen versions, which were functionally unplayable.
Yet most people were hanging shit on visual bugs and physics irregularities. This is an issue since CP77 is supposed to specialise in spectacle and immersion, but was a long way from being “unplayable”.
Outside of one instance, during an emotional scene, when a character died while a gun was clipped through his head, these bugs were funny. It didn’t affect how much fun I had.
The game is in a very good state now. The progression system had a major overhaul since the start of 2.0 and it is a fucking blast!
The game is far more streamlined, they’ve reduced the time spent in the menu, and made cyberware more important.
Perk points are now a lot more balanced.
Previously, if you wanted to play “properly”, you would dump 20 attribute points in Cool for Cold Blood, 18 in Tech to craft legendary items, and 20 into Intelligence/Body/Reflex, depending on your main damage type. It was quite restrictive.
Now the game is pushing you to use each attribute type to level up all five of your skills.
Besides leveling Tech up to 20 (you’re a dipshit if you don’t), and Reflexes to 15 (for air-dash) you can basically do whatever the fuck you want with your stats, and the gameplay is far better for it.
Once you get things set up, you’re zipping around the city like spiderman, sliding up to peoples butts at 70km/h and shoving the funnel of a shotgun into their ass. It’s a good feeling.
I’m a day one CP77 player and spent a lot of time in Night City. I’ve made four level 50 characters, read every patch note as it updated, and even fell into the FF06B5 rabbit hole.
The launch wasn’t great, but the negativity was miscalibrated.
The worst part of launch was the previous gen versions, which were functionally unplayable.
Yet most people were hanging shit on visual bugs and physics irregularities. This is an issue since CP77 is supposed to specialise in spectacle and immersion, but was a long way from being “unplayable”.
Outside of one instance, during an emotional scene, when a character died while a gun was clipped through his head, these bugs were funny. It didn’t affect how much fun I had.
The game is in a very good state now. The progression system had a major overhaul since the start of 2.0 and it is a fucking blast!
The game is far more streamlined, they’ve reduced the time spent in the menu, and made cyberware more important.
Perk points are now a lot more balanced.
Previously, if you wanted to play “properly”, you would dump 20 attribute points in Cool for Cold Blood, 18 in Tech to craft legendary items, and 20 into Intelligence/Body/Reflex, depending on your main damage type. It was quite restrictive.
Now the game is pushing you to use each attribute type to level up all five of your skills.
Besides leveling Tech up to 20 (you’re a dipshit if you don’t), and Reflexes to 15 (for air-dash) you can basically do whatever the fuck you want with your stats, and the gameplay is far better for it.
Once you get things set up, you’re zipping around the city like spiderman, sliding up to peoples butts at 70km/h and shoving the funnel of a shotgun into their ass. It’s a good feeling.
What platform did you play on?