A keyboard without tactile feedback is objectively worse than a keyboard with tactile feedback, excluding other factors.
I’ve never had a physical keyboard lag out then send an entirely different keystroke because it thought I held a button, or send a single keystroke because I was typing too quickly.
I’ve never had to wait a moment for a physical keyboard to show up after selecting a text box.
I’ve never had the entire layout of a page shift to make room for a physical keyboard whenever I select or deselect a text box.
I’ve never had a physical keyboard prevent me from using the number pad and force me to use the full keyboard (or worse, vice versa) because of an improperly configured input box.
The way I see it there are exactly two real benefits to integrating a software keyboard into a touchscreen: reduced physical complexity (the entire device is essentially just one screen), and easier access to emoji. A touchscreen keyboard performs far worse as a keyboard. It’s a valid trade-off for a small mobile device, but it’s not objectively better.
I’d argue the exact opposite. It’s a fun game to play with new players or in a private lobby with a bunch of friends, but at the highest levels it’s absolutely horrible. You don’t really get more options to make the game more fun as you progress, instead the most effective options are to actively ruin the experience for the other side.
There was an item in the game that survivors could use to instantly complete an objective. If all four brought one it instantly completed 4 of 5 objectives. It was eventually nerfed shortly before I stopped playing, but it’s a perfect example of the kind of game-ruining mechanics the game is for some reason built around. You don’t level up to have more fun, you level up to screw over the other person.