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Cake day: June 6th, 2023

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  • Hah, I remember the space end game seeming like an endless slog of fighting the intergalactic evil race that occupied all the systems surrounding the center of the galaxy. Rather than spend forever slowly taking each and every system over, I just made a mad dash for the center to see what was there. I think the strategy was to take my ship into a system as I’m being chased by enemies, down to a planet, lay down a respawn point without dying, then leave the system and race closer to the center, and repeat. I eventually made it there with this strategy. I won’t spoil what’s at the center in case you don’t want it spoiled but…I found it underwhelming lol.





  • I would limit it to the “web” in it’s heyday. The internet as a whole is more wild than ever. And there’s a chance that the fediverse could be just as thrilling in 10 years as the web was 20 years ago (and could be swamped by corporate interests).

    I don’t think the internet is getting less thrilling and weird, if anything it’s downright scary at this point, it’s just really easy to enter a walled garden, never leave, and never find the interesting stuff.







  • Phones are different because your eyes are focusing at a point a foot in front of you, whereas in VR that shouldn’t be the case. You’re focusing on a simulated point a couple of meters out in the distance, though it is usually is still fixed.

    Make no mistake, I’m not saying wearing VR for hours every day is healthy, for your eyes or otherwise, I’m only responding to your claim about screen brightness. I don’t think any VR displays have even hit 1000 nits yet, and on the displays that have, that’s peak brightness, the whole display can’t use all that energy at once, only small sections at a time. Meanwhile the sky is on the order of 10,000+ nits. The brightness of the sun will certainly hurt your eyes at over a billion nits.

    I would love for an optometrist to explain why I’m wrong though.