Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.
Can I eat the people who were overfishing the salmon in the base game to put on weight, or would that require mods?
Will Kodiak Island be included or an expansion, and what will you do to avoid that location being ez mode when a whale carcass spawns?
I could go on, but just know that I will be playing a polar bear and expect that is considered hard mode compared to black bear ez mode with the free handouts from visitors who feed them against park rules.
I feel like your two line description bear-ly scratches the surface of possibilities here.
Seriously. We want to enjoy our right to Bear Arms.
Please link to your Kickstarter
OMG. Yes please!!!
Such an actual great idea!
Extreme level— Death Valley
Half Life 3
Correct
A proper magic-focused action RPG. Can’t find anything that scratches the itch like Skyrim/Oblivion and Wizard of Legend did (in terms of battlemage gaming™). And when it comes to using magic as a tool, many games just pretend that’s not a thing!
Forspoken’s writers probably going to be a reason we won’t get one any time soon though.
Black and White.
Does anybody have a good way to play the games nowadays? Best I have found is spinning up an XP VM in VMware (iirc correctly it was only hypervisor still shipping new releases with full 3D support for XP) and even that would crash after some play time.
Sadly no. Like you I’ve seen VMs suggested and also there was a patched version kicking about 6-7-ish years ago last time I looked that worked on Win 7.
I keep hoping that something like Proton will bridge the gap or we’ll get a new one but hope flies in the face of reality I think.
An Assassins Creed game as rich as Odyssey, but set in the Mali empire. Hanging with Mansa Musa? Visiting scholars at Timbuktu? Desert frontier towns, gigantic markets within cities, and everything in between? That period of history is so fascinating and it would be incredible to have the art budget to bring it to life.
Open world mystery-solving rpg that’s set in early colonial New England.
All the different townships are religiously secular and xenophobic. So you have to travel from place to place earning people’s trust, while simultaneously working on different parts of different crimes/mysteries.
It sounds… Complicated. But this is all hypothetical.
I wouldn’t be interested in some stance on religion. Just the point of that’s how it was in some places.
The game could have an occult/magic type vibe. Or not.
Gotta put the Battle of the Frogs in there.
A WipeoutXL-esque hover racing game, maybe with open-world-racing-game vibes, with the deep technological complexity of a flight simulator like X-Plane.
I spent a bit of time in college tooling around with it, actually, even though it turns out that years later I’m really glad I didn’t end up in the game development industry.
Way I figure it, it would require you to think about systems-level issues. It’s a Formula-One styled thing so if you end up exceeding the altitude limit in competition, ten second penalty to your time. Do you want to use a lifting-body styled groundplane? Or lift-fans, knowing that that comes out of your power budget but will do a better job of keeping you away from the altitude limit, less susceptible to other people’s wing vorticies, and avoid needing sturdy wheels? Etc.
As open world games have gotten more open world and popular these days, I suspect that the difference between then and now is that it might be funner with tune codes a la Forza Horizon so that you could play it without being quite as much of an expert. And maybe a lot of the more complicated mechanisms might actually be a little less intrusive when you can spend a bunch of time tooling around the landscape running into trees without the strain of competition before you actually get going.
There’s a lot of flight simulator players and frankly part of the joy seems to be that, when it is really really complicated and accurate, you are learning skills that might be useless-ish but there’s still that joy of learning and also of playing around with a large dangerous object that could kill a lot of people and not being worried about that when you flip an airliner upside down. And/or the “I could be an airliner/stunt pilot if the FAA wasn’t so damn restrictive on the medical” vibes.
A party-based, character interaction focused elderscrolls-like with yakuza style side stories out the ass.
Something similar to the Sims, but with online federation and an AI component that simulates your characters actions when you’re offline, with a mobile app that allows you to check in occasionally to set goals or make decisions without having to fully engage.
I’d set it up so that if you host the game on your own instance, you could share those resources with others that don’t have their own instance. They would be literally renting a home from you, and they would literally be paying rental fees that you could get a cut of.
As an instance owner, you would still pay housing taxes to fund the game development. Ideally costs would be low, under $20/year.
I’d probably do something like ARK: Survival Ascended; but rely less on ‘realistic’ dinosaurs, and do something closer to Horizon: Zero Dawn - where the creatures were still able to be somewhat freeform/modified from real species.
From there, I would toy around with a couple of ideas - such as semi-procedural maps (where say, The Island is the same up top, but each of the caves can be generated in different places, and the caves that generate are themselves procedural in nature). I want to be able to tell a story where necessary, but make 1:1 walkthroughs impossible - in order to force people who Google everything, to actually have to explore - while still getting some use out of the searched information.
I’d add a little bit of pal-world to the mix, requiring certain creatures to integrate/operate certain crafting tables, and also some RPG-ish elements where gear could be found that had special traits, such as run speed boots, etc.
Then I would rework boss battles and tames so that you didn’t just zerg them with the “strongest” creature, but would have to mix stuff up - you would need a creature that helped reduce damage, a creature that could hold aggro, maybe some creatures could stack debuffs, and others could remove debuffs from your team, etc. Balance it so only 1 of these things couldn’t defeat a boss, but some intelligent combination of them could do it pretty easy.
mmorpg based on the world of avatar the last airbender!
with a monthly subscription and no shop or similar, like wow back in the days. every progress and every item just achievable by playing.
Polybuis
SimEarth remake.
Newer games in that genre are all too focused on terraforming or human impacts. I miss the geosphere/atmosphere/biosphere interactions.
A Bureau 13 or SCP game. I like the sort of paranormal/horror aspects of both. I’d definitely want them to be story-rich though and real consequences for your choices (a la The Witcher or Baldurs Gate 3).
A 3D port of cataclysm DDA with beautiful graphics and asynchronous co-op.